form('/fight', 'Fights\fight'); $r->get('/victory', 'Fights\victory'); $r->form('/drop', 'Fights\drop'); $r->get('/dead', 'Fights\dead'); return $r; } /** * One big long function that determines the outcome of the fight. */ function fight() { if (user()->currentaction !== 'Fighting') exit('Cheat attempt detected.

Get a life, loser.'); $page = ["magiclist" => "", "yourturn" => "", "monsterturn" => "", "monsterhp" => "", "command" => ""]; $playerisdead = 0; // Generate spell list $user_spells = user()->spells(); if (!empty($user_spells)) { $page['magiclist'] = '

'; } // Determine initial combat parameters $chancetoswingfirst = rand(1, 10) + (int)ceil(sqrt(user()->dexterity)); if (user()->currentfight === 1) { $maxlevel = (int)floor(max(abs(user()->latitude) + 5, abs(user()->longitude) + 5) / 5); $minlevel = max(1, $maxlevel - 2); $monster = db()->query('SELECT * FROM monsters WHERE level >= ? AND level <= ? ORDER BY RANDOM() LIMIT 1;', [ $minlevel, $maxlevel ])->fetchArray(SQLITE3_ASSOC); user()->currentmonster = $monster["id"]; user()->currentmonsterhp = rand((int)(($monster["maxhp"]/5)*4), $monster["maxhp"]); user()->currentmonstersleep = 0; user()->currentmonsterimmune = $monster["immune"]; $chancetoswingfirst = ($chancetoswingfirst > (rand(1,7) + (int)ceil(sqrt($monster["maxdam"])))) ? 1 : 0; } // Get monster statistics $monster = get_monster(user()->currentmonster); $page['monstername'] = $monster['name']; // Run action if (isset($_POST["run"])) { $chancetorun = rand(4,10) + (int)ceil(sqrt(user()->dexterity)); if ($chancetorun <= (rand(1,5) + (int)ceil(sqrt($monster["maxdam"])))) { $page["yourturn"] = "You tried to run away, but were blocked in front!

"; $page["monsterhp"] = "Monster's HP: " . user()->currentmonsterhp . "

"; // Monster turn logic (similar to original function) $page["monsterturn"] = handleMonsterTurn($userrow, $monster); user()->currentaction = 'Exploring'; user()->save(); redirect('/'); } } // Fight action if (isset($_POST["fight"])) { // Player's attack $min = (int)(user()->attackpower * 0.75); $max = (int)(user()->attackpower / 3); $tohit = (int)ceil(mt_rand(min($min, $max), max($min, $max))); $toexcellent = rand(1,150); if ($toexcellent <= sqrt(user()->strength)) { $tohit *= 2; $page["yourturn"] .= "Excellent hit!
"; } $min = (int)($monster["armor"] * 0.75); $max = (int)$monster["armor"]; $toblock = (int)ceil(rand(min($min, $max), max($min, $max)) / 3); $tododge = rand(1, 100); $monsterdamage = max(1, $tohit - $toblock); if ($tododge <= sqrt($monster["armor"])) { $monsterdamage = 0; $page["yourturn"] .= "The monster is dodging. No damage has been scored.
"; } if (user()->currentuberdamage != 0) { $monsterdamage += (int)ceil($monsterdamage * (user()->currentuberdamage / 100)); } user()->currentmonsterhp -= $monsterdamage; $page["yourturn"] .= "You attack the monster for $monsterdamage damage.

"; $page["monsterhp"] = "Monster's HP: " . user()->currentmonsterhp . "

"; // Check for monster defeat if (user()->currentmonsterhp <= 0) { user()->currentmonsterhp = 0; user()->save(); redirect('/victory'); } // Monster's turn $page["monsterturn"] = handleMonsterTurn($userrow, $monster); } // Spell action if (isset($_POST["spell"])) { $pickedspell = $_POST["userspell"]; if ($pickedspell == 0) return \Render\content('You must select a spell first. Please go back and try again.'); $newspellrow = get_spell($pickedspell); $spell = in_array($pickedspell, explode(',', user()->spells)); if (!$spell) return \Render\content('You have not yet learned this spell. Please go back and try again.'); if (user()->currentmp < $newspellrow["mp"]) { return \Render\content('You do not have enough Magic Points to cast this spell. Please go back and try again.'); } // Spell type handling (similar to original function) $page["yourturn"] = handleSpellCast($userrow, $newspellrow); $page["monsterhp"] = "Monster's HP: " . user()->currentmonsterhp . "

"; // Check for monster defeat if (user()->currentmonsterhp <= 0) { user()->currentmonsterhp = 0; user()->save(); redirect('/victory'); } // Monster's turn $page["monsterturn"] = handleMonsterTurn($userrow, $monster); } // Monster's turn if player lost first swing if (!isset($_POST["run"]) && !isset($_POST["fight"]) && !isset($_POST["spell"]) && $chancetoswingfirst == 0) { $page["yourturn"] = "The monster attacks before you are ready!

"; $page["monsterhp"] = "Monster's HP: " . user()->currentmonsterhp . "

"; $page["monsterturn"] = handleMonsterTurn($userrow, $monster); } // Prepare command or death message if ($playerisdead != 1) { $page["command"] = <<


{$page['magiclist']}

HTML; user()->currentfight += 1; } else { $page["command"] = <<You have died.

As a consequence, you've lost half of your gold. However, you have been given back a portion of your hit points to continue your journey.

You may now continue back to town, and we hope you fair better next time. HTML; } user()->save(); // Finalize page and display it $page = render('fight', ['page' => $page]); return \Render\content($page); } function victory() { if (user()->currentmonsterhp != 0) redirect('/fight'); if (user()->currentfight == 0) redirect('/'); $monsterrow = get_monster(user()->currentmonster); $min = (int)(($monsterrow["maxexp"] / 6) * 5); $max = (int)$monsterrow["maxexp"]; $exp = mt_rand(min($min, $max), max($min, $max)); if ($exp < 1) { $exp = 1; } if (user()->expbonus != 0) { $exp += ceil((user()->expbonus/100)*$exp); } $min = (int)(($monsterrow["maxgold"] / 6) * 5); $max = (int)$monsterrow["maxgold"]; $gold = mt_rand(min($min, $max), max($min, $max)); if ($gold < 1) { $gold = 1; } if (user()->goldbonus != 0) { $gold += ceil((user()->goldbonus/100)*$exp); } if (user()->experience + $exp < 16777215) { $newexp = user()->experience += $exp; $warnexp = ""; } else { $newexp = user()->experience; $exp = 0; $warnexp = "You have maxed out your experience points."; } if (user()->gold + $gold < 16777215) { $newgold = user()->gold += $gold; $warngold = ""; } else { $newgold = user()->gold; $gold = 0; $warngold = "You have maxed out your gold."; } $levelrow = db()->query('SELECT * FROM levels WHERE id=? LIMIT 1;', [user()->level + 1])->fetchArray(SQLITE3_ASSOC); if (user()->level < 100) { if ($newexp >= $levelrow[user()->charclass."_exp"]) { user()->maxhp += $levelrow[user()->charclass."_hp"]; user()->maxmp += $levelrow[user()->charclass."_mp"]; user()->maxtp += $levelrow[user()->charclass."_tp"]; user()->strength += $levelrow[user()->charclass."_strength"]; user()->dexterity += $levelrow[user()->charclass."_dexterity"]; user()->attackpower += $levelrow[user()->charclass."_strength"]; user()->defensepower += $levelrow[user()->charclass."_dexterity"]; user()->level += 1; $newlevel = $levelrow["id"]; if ($levelrow[user()->charclass."_spells"] != 0) { user()->spells .= ",".$levelrow[user()->charclass."_spells"]; $spelltext = "You have learned a new spell.
"; } else { $spelltext = ""; $newspell=""; } $page = "Congratulations. You have defeated the ".$monsterrow["name"].".
You gain $exp experience. $warnexp
You gain $gold gold. $warngold

You have gained a level!

You gain ".$levelrow[user()->charclass."_hp"]." hit points.
You gain ".$levelrow[user()->charclass."_mp"]." magic points.
You gain ".$levelrow[user()->charclass."_tp"]." travel points.
You gain ".$levelrow[user()->charclass."_strength"]." strength.
You gain ".$levelrow[user()->charclass."_dexterity"]." dexterity.
$spelltext
You can now continue exploring."; $title = "Courage and Wit have served thee well!"; $dropcode = ""; } else { $page = "Congratulations. You have defeated the ".$monsterrow["name"].".
You gain $exp experience. $warnexp
You gain $gold gold. $warngold

"; if (rand(1, 30) === 1) { $droprow = db()->query('SELECT * FROM drops WHERE mlevel <= ? ORDER BY RANDOM() LIMIT 1;', [$monsterrow['level']])->fetchArray(SQLITE3_ASSOC); $dropcode = "dropcode='".$droprow["id"]."',"; $page .= "This monster has dropped an item. Click here to reveal and equip the item, or you may also move on and continue exploring."; } else { $dropcode = ""; $page .= 'You can now continue exploring.'; } $title = "Victory!"; } } user()->currentaction = 'Exploring'; user()->currentfight = 0; user()->currentuberdamage = 0; user()->currentuberdefense = 0; user()->currentmonstersleep = 0; user()->currentmonsterimmune = 0; user()->save(); page_title($title); return \Render\content($page); } function drop() { if (user()->dropcode == 0) redirect('/'); $droprow = get_drop(user()->dropcode); if (isset($_POST["submit"])) { $slot = $_POST["slot"]; if ($slot == 0) { $page = 'Please go back and select an inventory slot to continue.'; return \Render\content($page); } $slotstr = 'slot'.$slot.'id'; if (user()->$slotstr != 0) { $slotrow = get_drop(user()->$slotstr); $old1 = explode(",",$slotrow["attribute1"]); if ($slotrow["attribute2"] != "X") { $old2 = explode(",",$slotrow["attribute2"]); } else { $old2 = array(0=>"maxhp",1=>0); } $new1 = explode(",",$droprow["attribute1"]); if ($droprow["attribute2"] != "X") { $new2 = explode(",",$droprow["attribute2"]); } else { $new2 = array(0=>"maxhp",1=>0); } user()->$old1[0] -= $old1[1]; user()->$old2[0] -= $old2[1]; if ($old1[0] == "strength") { user()->attackpower -= $old1[1]; } if ($old1[0] == "dexterity") { user()->defensepower -= $old1[1]; } if ($old2[0] == "strength") { user()->attackpower -= $old2[1]; } if ($old2[0] == "dexterity") { user()->defensepower -= $old2[1]; } user()->$new1[0] += $new1[1]; user()->$new2[0] += $new2[1]; if ($new1[0] == "strength") { user()->attackpower += $new1[1]; } if ($new1[0] == "dexterity") { user()->defensepower += $new1[1]; } if ($new2[0] == "strength") { user()->attackpower += $new2[1]; } if ($new2[0] == "dexterity") { user()->defensepower += $new2[1]; } if (user()->currenthp > user()->maxhp) { user()->currenthp = user()->maxhp; } if (user()->currentmp > user()->maxmp) { user()->currentmp = user()->maxmp; } if (user()->currenttp > user()->maxtp) { user()->currenttp = user()->maxtp; } $slot_s = 'slot'.$_POST["slot"]; $slot_name = "{$slot_s}name"; $slot_id = "{$slot_s}id"; user()->$slot_name = $droprow['name']; user()->$slot_id = $droprow['id']; } else { $new1 = explode(",",$droprow["attribute1"]); if ($droprow["attribute2"] != "X") { $new2 = explode(",",$droprow["attribute2"]); } else { $new2 = array(0=>"maxhp",1=>0); } user()->$new1[0] += $new1[1]; user()->$new2[0] += $new2[1]; if ($new1[0] == "strength") { user()->attackpower += $new1[1]; } if ($new1[0] == "dexterity") { user()->defensepower += $new1[1]; } if ($new2[0] == "strength") { user()->attackpower += $new2[1]; } if ($new2[0] == "dexterity") { user()->defensepower += $new2[1]; } $slot_s = 'slot'.$_POST["slot"]; $slot_name = "{$slot_s}name"; $slot_id = "{$slot_s}id"; user()->$slot_name = $droprow['name']; user()->$slot_id = $droprow['id']; } user()->save(); $page = 'The item has been equipped. You can now continue exploring.'; return \Render\content($page); } $attributearray = array("maxhp"=>"Max HP", "maxmp"=>"Max MP", "maxtp"=>"Max TP", "defensepower"=>"Defense Power", "attackpower"=>"Attack Power", "strength"=>"Strength", "dexterity"=>"Dexterity", "expbonus"=>"Experience Bonus", "goldbonus"=>"Gold Bonus"); $page = "The monster dropped the following item: ".$droprow["name"]."

"; $page .= "This item has the following attribute(s):
"; $attribute1 = explode(",",$droprow["attribute1"]); $page .= $attributearray[$attribute1[0]]; if ($attribute1[1] > 0) { $page .= " +" . $attribute1[1] . "
"; } else { $page .= $attribute1[1] . "
"; } if ($droprow["attribute2"] != "X") { $attribute2 = explode(",",$droprow["attribute2"]); $page .= $attributearray[$attribute2[0]]; if ($attribute2[1] > 0) { $page .= " +" . $attribute2[1] . "
"; } else { $page .= $attribute2[1] . "
"; } } $page .= "
Select an inventory slot from the list below to equip this item. If the inventory slot is already full, the old item will be discarded."; $page .= "
"; $page .= "You may also choose to just continue exploring and give up this item."; return \Render\content($page); } function dead() { $page = <<You have died.

As a consequence, you've lost half of your gold. However, you have been given back a portion of your hit points to continue your journey.

You may now continue back to town, and we hope you fair better next time. HTML; return \Render\content($page); } function handleMonsterTurn(&$userrow, $monsterrow) { $pagearray = ""; if (user()->currentmonstersleep != 0) { $chancetowake = rand(1,15); if ($chancetowake > user()->currentmonstersleep) { user()->currentmonstersleep = 0; $pagearray .= "The monster has woken up.
"; } else { $pagearray .= "The monster is still asleep.
"; } } if (user()->currentmonstersleep == 0) { $tohit = (int)ceil(mt_rand((int)($monsterrow["maxdam"] * 0.5), (int)$monsterrow["maxdam"])); $toblock = (int)ceil(mt_rand((int)(user()->defensepower * 0.75), (int)user()->defensepower) / 4); $tododge = rand(1, 150); if ($tododge <= sqrt(user()->dexterity)) { $tohit = 0; $pagearray .= "You dodge the monster's attack. No damage has been scored.
"; $persondamage = 0; } else { $persondamage = max(1, $tohit - $toblock); if (user()->currentuberdefense != 0) { $persondamage -= (int)ceil($persondamage * (user()->currentuberdefense/100)); } $persondamage = max(1, $persondamage); } $pagearray .= "The monster attacks you for $persondamage damage.

"; user()->currenthp -= $persondamage; if (user()->currenthp <= 0) { $newgold = (int)ceil(user()->gold/2); $newhp = (int)ceil(user()->maxhp/4); db()->query("UPDATE users SET currenthp=?, currentaction='In Town', currentmonster=0, currentmonsterhp=0, currentmonstersleep=0, currentmonsterimmune=0, currentfight=0, latitude=0, longitude=0, gold=? WHERE id=?;", [ $newhp, $newgold, $userrow['id'] ]); dead(); } } return $pagearray; } function handleSpellCast(&$userrow, $newspellrow) { $pagearray = ""; switch ($newspellrow["type"]) { case 1: // Heal spell $newhp = min(user()->currenthp + $newspellrow["attribute"], user()->maxhp); user()->currenthp = $newhp; user()->currentmp -= $newspellrow["mp"]; $pagearray = "You have cast the {$newspellrow["name"]} spell, and gained {$newspellrow["attribute"]} Hit Points.

"; break; case 2: // Hurt spell if (user()->currentmonsterimmune == 0) { $monsterdamage = mt_rand((int)(($newspellrow["attribute"]/6)*5), $newspellrow["attribute"]); user()->currentmonsterhp -= $monsterdamage; $pagearray = "You have cast the {$newspellrow["name"]} spell for $monsterdamage damage.

"; } else { $pagearray = "You have cast the {$newspellrow["name"]} spell, but the monster is immune to it.

"; } user()->currentmp -= $newspellrow["mp"]; break; case 3: // Sleep spell if (user()->currentmonsterimmune != 2) { user()->currentmonstersleep = $newspellrow["attribute"]; $pagearray = "You have cast the {$newspellrow["name"]} spell. The monster is asleep.

"; } else { $pagearray = "You have cast the {$newspellrow["name"]} spell, but the monster is immune to it.

"; } user()->currentmp -= $newspellrow["mp"]; break; case 4: // +Damage spell user()->currentuberdamage = $newspellrow["attribute"]; user()->currentmp -= $newspellrow["mp"]; $pagearray = "You have cast the {$newspellrow["name"]} spell, and will gain {$newspellrow["attribute"]}% damage until the end of this fight.

"; break; case 5: // +Defense spell user()->currentuberdefense = $newspellrow["attribute"]; user()->currentmp -= $newspellrow["mp"]; $pagearray = "You have cast the {$newspellrow["name"]} spell, and will gain {$newspellrow["attribute"]}% defense until the end of this fight.

"; break; } return $pagearray; }