package npc // AI Strategy constants const ( AIStrategyBalanced int8 = 1 AIStrategyOffensive int8 = 2 AIStrategyDefensive int8 = 3 ) // Randomize Appearances constants const ( RandomizeGender int32 = 1 RandomizeRace int32 = 2 RandomizeModelType int32 = 4 RandomizeFacialHairType int32 = 8 RandomizeHairType int32 = 16 RandomizeWingType int32 = 64 RandomizeCheekType int32 = 128 RandomizeChinType int32 = 256 RandomizeEarType int32 = 512 RandomizeEyeBrowType int32 = 1024 RandomizeEyeType int32 = 2048 RandomizeLipType int32 = 4096 RandomizeNoseType int32 = 8192 RandomizeEyeColor int32 = 16384 RandomizeHairColor1 int32 = 32768 RandomizeHairColor2 int32 = 65536 RandomizeHairHighlight int32 = 131072 RandomizeHairFaceColor int32 = 262144 RandomizeHairFaceHigh int32 = 524288 RandomizeHairTypeColor int32 = 1048576 RandomizeHairTypeHigh int32 = 2097152 RandomizeSkinColor int32 = 4194304 RandomizeWingColor1 int32 = 8388608 RandomizeWingColor2 int32 = 16777216 RandomizeAll int32 = 33554431 ) // Pet Type constants const ( PetTypeCombat int8 = 1 PetTypeCharmed int8 = 2 PetTypeDeity int8 = 3 PetTypeCosmetic int8 = 4 PetTypeDumbfire int8 = 5 ) // Cast Type constants const ( CastOnSpawn int8 = 0 CastOnAggro int8 = 1 MaxCastTypes int8 = 2 ) // Default values const ( DefaultCastPercentage int8 = 25 DefaultAggroRadius float32 = 10.0 DefaultRunbackSpeed float32 = 2.0 MaxSkillBonuses int = 100 MaxNPCSpells int = 50 MaxPauseTime int32 = 300000 // 5 minutes max pause ) // NPC validation constants const ( MinNPCLevel int8 = 1 MaxNPCLevel int8 = 100 MaxNPCNameLen int = 64 MinAppearanceID int32 = 0 MaxAppearanceID int32 = 999999 ) // Combat constants const ( RunbackDistanceThreshold float32 = 5.0 HPRatioMin int8 = -100 HPRatioMax int8 = 100 DefaultMaxPetLevel int8 = 20 ) // Color randomization constants const ( ColorRandomMin int8 = 0 ColorRandomMax int8 = 127 // Max value for int8 ColorVariation int8 = 30 ) // Movement constants const ( DefaultPauseCheckMS int32 = 100 RunbackCheckMS int32 = 250 )