package ai // AI tick constants const ( DefaultThinkTick int32 = 250 // Default think tick in milliseconds (1/4 second) FastThinkTick int32 = 100 // Fast think tick for active AI SlowThinkTick int32 = 1000 // Slow think tick for idle AI BlankBrainTick int32 = 50000 // Very slow tick for blank brain MaxThinkTick int32 = 60000 // Maximum think tick (1 minute) ) // Combat constants const ( MaxChaseDistance float32 = 150.0 // Default max chase distance MaxCombatRange float32 = 25.0 // Default max combat range RunbackThreshold float32 = 1.0 // Distance threshold for runback ) // Hate system constants const ( MinHateValue int32 = 1 // Minimum hate value (0 or negative is invalid) MaxHateValue int32 = 2147483647 // Maximum hate value (INT_MAX) DefaultHateValue int32 = 100 // Default hate amount MaxHateListSize int = 100 // Maximum entities in hate list ) // Encounter system constants const ( MaxEncounterSize int = 50 // Maximum entities in encounter list ) // Spell recovery constants const ( SpellRecoveryBuffer int32 = 2000 // Additional recovery time buffer (2 seconds) ) // Brain type constants for identification const ( BrainTypeDefault int8 = 0 BrainTypeCombatPet int8 = 1 BrainTypeNonCombatPet int8 = 2 BrainTypeBlank int8 = 3 BrainTypeLua int8 = 4 BrainTypeDumbFire int8 = 5 ) // Pet movement constants const ( PetMovementFollow int8 = 0 PetMovementStay int8 = 1 PetMovementGuard int8 = 2 ) // Encounter state constants const ( EncounterStateAvailable int8 = 0 EncounterStateLocked int8 = 1 EncounterStateBroken int8 = 2 ) // Combat decision constants const ( MeleeAttackChance int = 70 // Base chance for melee attack SpellCastChance int = 30 // Base chance for spell casting BuffCheckChance int = 50 // Chance to check for buffs ) // AI state flags const ( AIStateIdle int32 = 0 AIStateCombat int32 = 1 AIStateFollowing int32 = 2 AIStateRunback int32 = 3 AIStateCasting int32 = 4 AIStateMoving int32 = 5 ) // Debug levels const ( DebugLevelNone int8 = 0 DebugLevelBasic int8 = 1 DebugLevelDetailed int8 = 2 DebugLevelVerbose int8 = 3 ) // Timer constants const ( MillisecondsPerSecond int32 = 1000 RecoveryTimeMultiple int32 = 10 // Multiply cast/recovery times by 10 )