package transmute import ( "fmt" ) // DatabaseImpl provides a default implementation of the Database interface type DatabaseImpl struct { // Database connection or query executor would go here // This is a placeholder implementation } // NewDatabase creates a new database implementation func NewDatabase() *DatabaseImpl { return &DatabaseImpl{} } // LoadTransmutingTiers loads transmuting tiers from the database func (db *DatabaseImpl) LoadTransmutingTiers() ([]*TransmutingTier, error) { // This is a placeholder implementation // In a real implementation, this would query the database: // SELECT min_level, max_level, fragment, powder, infusion, mana FROM transmuting // For now, return some example tiers that match typical EQ2 level ranges tiers := []*TransmutingTier{ { MinLevel: 1, MaxLevel: 9, FragmentID: 1001, // Example fragment item ID PowderID: 1002, // Example powder item ID InfusionID: 1003, // Example infusion item ID ManaID: 1004, // Example mana item ID }, { MinLevel: 10, MaxLevel: 19, FragmentID: 1005, PowderID: 1006, InfusionID: 1007, ManaID: 1008, }, { MinLevel: 20, MaxLevel: 29, FragmentID: 1009, PowderID: 1010, InfusionID: 1011, ManaID: 1012, }, { MinLevel: 30, MaxLevel: 39, FragmentID: 1013, PowderID: 1014, InfusionID: 1015, ManaID: 1016, }, { MinLevel: 40, MaxLevel: 49, FragmentID: 1017, PowderID: 1018, InfusionID: 1019, ManaID: 1020, }, { MinLevel: 50, MaxLevel: 59, FragmentID: 1021, PowderID: 1022, InfusionID: 1023, ManaID: 1024, }, { MinLevel: 60, MaxLevel: 69, FragmentID: 1025, PowderID: 1026, InfusionID: 1027, ManaID: 1028, }, { MinLevel: 70, MaxLevel: 79, FragmentID: 1029, PowderID: 1030, InfusionID: 1031, ManaID: 1032, }, { MinLevel: 80, MaxLevel: 89, FragmentID: 1033, PowderID: 1034, InfusionID: 1035, ManaID: 1036, }, { MinLevel: 90, MaxLevel: 100, FragmentID: 1037, PowderID: 1038, InfusionID: 1039, ManaID: 1040, }, } return tiers, nil } // TODO: When integrating with a real database system, replace this with actual database queries // Example SQL implementation would look like: /* func (db *DatabaseImpl) LoadTransmutingTiers() ([]*TransmutingTier, error) { query := `SELECT min_level, max_level, fragment, powder, infusion, mana FROM transmuting ORDER BY min_level` rows, err := db.connection.Query(query) if err != nil { return nil, fmt.Errorf("failed to query transmuting tiers: %w", err) } defer rows.Close() var tiers []*TransmutingTier for rows.Next() { tier := &TransmutingTier{} err := rows.Scan( &tier.MinLevel, &tier.MaxLevel, &tier.FragmentID, &tier.PowderID, &tier.InfusionID, &tier.ManaID, ) if err != nil { return nil, fmt.Errorf("failed to scan transmuting tier: %w", err) } tiers = append(tiers, tier) } if err = rows.Err(); err != nil { return nil, fmt.Errorf("error iterating transmuting tiers: %w", err) } return tiers, nil } */ // SaveTransmutingTier saves a transmuting tier to the database func (db *DatabaseImpl) SaveTransmutingTier(tier *TransmutingTier) error { // Placeholder implementation // In a real implementation: // INSERT INTO transmuting (min_level, max_level, fragment, powder, infusion, mana) VALUES (?, ?, ?, ?, ?, ?) // OR UPDATE if exists if tier == nil { return fmt.Errorf("tier cannot be nil") } // Validate tier data if tier.MinLevel <= 0 || tier.MaxLevel <= 0 { return fmt.Errorf("invalid level range: %d-%d", tier.MinLevel, tier.MaxLevel) } if tier.MinLevel > tier.MaxLevel { return fmt.Errorf("min level (%d) cannot be greater than max level (%d)", tier.MinLevel, tier.MaxLevel) } if tier.FragmentID <= 0 || tier.PowderID <= 0 || tier.InfusionID <= 0 || tier.ManaID <= 0 { return fmt.Errorf("all material IDs must be positive") } // TODO: Actual database save operation return nil } // DeleteTransmutingTier deletes a transmuting tier from the database func (db *DatabaseImpl) DeleteTransmutingTier(minLevel, maxLevel int32) error { // Placeholder implementation // In a real implementation: // DELETE FROM transmuting WHERE min_level = ? AND max_level = ? if minLevel <= 0 || maxLevel <= 0 { return fmt.Errorf("invalid level range: %d-%d", minLevel, maxLevel) } // TODO: Actual database delete operation return nil } // GetTransmutingTierByLevel gets a specific transmuting tier by level range func (db *DatabaseImpl) GetTransmutingTierByLevel(itemLevel int32) (*TransmutingTier, error) { // Placeholder implementation // In a real implementation: // SELECT min_level, max_level, fragment, powder, infusion, mana FROM transmuting WHERE min_level <= ? AND max_level >= ? tiers, err := db.LoadTransmutingTiers() if err != nil { return nil, err } for _, tier := range tiers { if tier.MinLevel <= itemLevel && tier.MaxLevel >= itemLevel { return tier, nil } } return nil, fmt.Errorf("no transmuting tier found for level %d", itemLevel) } // UpdateTransmutingTier updates an existing transmuting tier func (db *DatabaseImpl) UpdateTransmutingTier(oldMinLevel, oldMaxLevel int32, newTier *TransmutingTier) error { // Placeholder implementation // In a real implementation: // UPDATE transmuting SET min_level=?, max_level=?, fragment=?, powder=?, infusion=?, mana=? WHERE min_level=? AND max_level=? if newTier == nil { return fmt.Errorf("new tier cannot be nil") } // Validate the new tier if err := db.SaveTransmutingTier(newTier); err != nil { return fmt.Errorf("invalid new tier data: %w", err) } // TODO: Actual database update operation return nil } // TransmutingTierExists checks if a transmuting tier exists for the given level range func (db *DatabaseImpl) TransmutingTierExists(minLevel, maxLevel int32) (bool, error) { // Placeholder implementation // In a real implementation: // SELECT COUNT(*) FROM transmuting WHERE min_level = ? AND max_level = ? tiers, err := db.LoadTransmutingTiers() if err != nil { return false, err } for _, tier := range tiers { if tier.MinLevel == minLevel && tier.MaxLevel == maxLevel { return true, nil } } return false, nil }