// Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) - EQ2Emulator License #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "net.hpp" #include "client.hpp" #include "login_opcodes.hpp" #include "login_structs.hpp" #include "login_database.hpp" #include "packet_headers.hpp" #include "../common/log.hpp" #include "../common/tcp.hpp" #include "../common/unix.hpp" #include "../common/timer.hpp" #include "../common/types.hpp" #include "../common/queue.hpp" #include "../common/debug.hpp" #include "../common/servertalk.hpp" #include "../common/linked_list.hpp" #include "../common/config_reader.hpp" #include "../common/packet/packet_dump.hpp" #include "../WorldServer/MutexList.h" #include "../WorldServer/MutexMap.h" namespace beast = boost::beast; namespace http = beast::http; using namespace std; #define ERROR_BADPASSWORD "Bad password" #define INVALID_ACCOUNT "Invalid Server Account." #define ERROR_BADVERSION "Incorrect version" #define ERROR_UNNAMED "Unnamed servers not allowed to connect to full login servers" #define ERROR_NOTMASTER "Not a master server" #define ERROR_NOTMESH "Not a mesh server" #define ERROR_GHOST "Ghost kick" #define ERROR_UnknownServerType "Unknown Server Type" #define ERROR_BADNAME_SERVER "Bad server name, name may not contain the word \"Server\" (case sensitive)" #define ERROR_BADNAME "Bad server name. Unknown reason." #define WORLD_NAME_SUFFIX " Server" #define MAX_UPDATE_COUNT 20 #define MAX_LOGIN_APPEARANCE_COUNT 100 #define SOCKET_ERROR -1 #define INVALID_SOCKET -1 extern int errno; enum ConType { UnknownW, World, Chat, Login }; // Forward declarations class LWorld; class LWorldList; class ClientList; class NetConnection; class LoginDatabase; class ConfigReader; extern ClientList client_list; extern NetConnection net; extern LWorldList world_list; extern LoginDatabase database; extern ConfigReader configReader; extern volatile bool RunLoops; void* ServerUpdateLoop(void* tmp); // Represents a login world server connection and manages communication class LWorld { public: // Constructor for incoming TCP connections from world servers LWorld(TCPConnection* in_con, bool OutgoingLoginUplink = false, int32 iIP = 0, int16 iPort = 0, bool iNeverKick = false); // Constructor for placeholder world entries from database LWorld(int32 in_accountid, char* in_accountname, char* in_worldname, int32 in_admin_id); // Constructor for remote world server connections via mesh networking LWorld(TCPConnection* in_RemoteLink, int32 in_ip, int32 in_RemoteID, int32 in_accountid, char* in_accountname, char* in_worldname, char* in_address, sint32 in_status, int32 in_adminid, bool in_showdown, int8 in_authlevel, bool in_placeholder, int32 iLinkWorldID); ~LWorld(); // Validates server name format and character restrictions static bool CheckServerName(const char* name); // Main processing loop - handles incoming packets and connection state bool Process(); // Sends a server packet to this world server void SendPacket(ServerPacket* pack); // Sends a formatted message to a specific player on this world server void Message(const char* to, const char* message, ...); // Authenticates and configures the world server connection bool SetupWorld(char* in_worldname, char* in_worldaddress, char* in_account, char* in_password, char* in_version); // Updates the world server's status information and triggers world list refresh if changed void UpdateStatus(sint32 in_status, sint32 in_players, sint32 in_zones, int8 in_level) { if (status != in_status || num_players != in_players || num_zones != in_zones || world_max_level != in_level) { status = in_status; num_players = in_players; num_zones = in_zones; world_max_level = in_level; UpdateWorldList(); } } // Triggers a world list update notification void UpdateWorldList(LWorld* to = 0); // Sets remote server information for mesh networking void SetRemoteInfo(int32 in_ip, int32 in_accountid, char* in_account, char* in_name, char* in_address, int32 in_status, int32 in_adminid, sint32 in_players, sint32 in_zones); // Accessor methods inline bool IsPlaceholder() { return pPlaceholder; } inline int32 GetAccountID() { return accountid; } inline char* GetAccount() { return account; } inline char* GetAddress() { return address; } inline int16 GetClientPort() { return pClientPort; } inline bool IsAddressIP() { return isaddressip; } inline char* GetName() { return worldname; } inline sint32 GetStatus() { return status; } inline bool IsLocked() { return status == -2; } inline int32 GetIP() { return ip; } inline int16 GetPort() { return port; } inline int32 GetID() { return ID; } inline int32 GetAdmin() { return admin_id; } inline bool ShowDown() { return pshowdown; } inline bool ShowDownActive() { return show_down_active; } inline bool Connected() { return pConnected; } inline bool IsKicked() { return kicked; } inline bool IsNeverKick() { return pNeverKick; } inline ConType GetType() { return ptype; } inline bool IsOutgoingUplink() { return OutgoingUplink; } inline TCPConnection* GetLink() { return Link; } inline int32 GetRemoteID() { return RemoteID; } inline int32 GetLinkWorldID() { return LinkWorldID; } inline sint32 GetZoneNum() { return num_zones; } inline sint32 GetPlayerNum() { return num_players; } inline int8 GetMaxWorldLevel() { return world_max_level; } inline bool IsDevelServer() { return devel_server; } // Mutator methods inline void ShowDownActive(bool show) { show_down_active = show; } inline void ShowDown(bool show) { pshowdown = show; } inline void SetID(int32 new_id) { ID = new_id; } // Returns world status for client display (0=up, 1=dev, 2=locked) int8 GetWorldStatus(); // Converts active world to offline placeholder void ChangeToPlaceholder(); // Disconnects the world server with optional error message void Kick(const char* message = ERROR_GHOST, bool iSetKickedFlag = true); // Sends character deletion notification to world server void SendDeleteCharacter(int32 char_id, int32 account_id); bool IsInit; // Public flag indicating if world is fully initialized protected: friend class LWorldList; TCPConnection* Link; // TCP connection to world server Timer* pReconnectTimer; // Timer for reconnection attempts Timer* pStatsTimer; // Timer for stats updates private: int32 ID; // Unique world server ID int32 ip; // IP address of world server char IPAddr[64]; // String representation of IP int16 port; // Port number of world server bool kicked; // Flag indicating if server was kicked bool pNeverKick; // Flag preventing automatic kicks bool pPlaceholder; // Flag indicating placeholder entry bool devel_server; // Flag indicating development server int32 accountid; // Database account ID char account[30]; // Account name char address[250]; // Server address string bool isAuthenticated; // Authentication status int16 pClientPort; // Client connection port bool isaddressip; // Flag indicating if address is IP char worldname[200]; // Display name of world server sint32 status; // Current server status int32 admin_id; // Administrator account ID bool pshowdown; // Show server as down flag bool show_down_active; // Active showdown state ConType ptype; // Connection type bool OutgoingUplink; // Outgoing connection flag bool pConnected; // Connection state flag sint32 num_players; // Current player count sint32 num_zones; // Current zone count int32 RemoteID; // Remote server ID for mesh int32 LinkWorldID; // Linked world ID for mesh int8 world_max_level; // Maximum character level }; // Manages list of world servers and handles server discovery/communication class LWorldList { public: LWorldList(); ~LWorldList(); // Search methods for finding world servers LWorld* FindByID(int32 WorldID); LWorld* FindByIP(int32 ip); LWorld* FindByAddress(char* address); LWorld* FindByLink(TCPConnection* in_link, int32 in_id); LWorld* FindByAccount(int32 in_accountid, ConType in_type = World); // World server management void Add(LWorld* worldserver); void AddInitiateWorld(LWorld* world); void Process(); void ReceiveData(); // Packet distribution methods void SendPacket(ServerPacket* pack, LWorld* butnotme = 0); void SendPacketLocal(ServerPacket* pack, LWorld* butnotme = 0); void SendPacketLogin(ServerPacket* pack, LWorld* butnotme = 0); // World list maintenance void SendWorldChanged(int32 server_id, bool sendtoallclients = false, Client* sendto = 0); vector* GetServerListUpdate(int16 version); EQ2Packet* MakeServerListPacket(int8 lsadmin, int16 version); void UpdateWorldList(LWorld* to = 0); void UpdateWorldStats(); // Connection management void KickGhost(ConType in_type, int32 in_accountid = 0, LWorld* ButNotMe = 0); void KickGhostIP(int32 ip, LWorld* NotMe = 0, int16 iClientPort = 0); void RemoveByLink(TCPConnection* in_link, int32 in_id = 0, LWorld* ButNotMe = 0); void RemoveByID(int32 in_id); // Administrative functions void SendWorldStatus(LWorld* chat, char* adminname); void ConnectUplink(); bool Init(); void InitWorlds(); void Shutdown(); bool WriteXML(); // Statistics and information int32 GetCount(ConType type); void PopulateWorldList(http::response& res); void ListWorldsToConsole(); // Zone and equipment update handling void AddServerEquipmentUpdates(LWorld* world, map updates); void ProcessLSEquipUpdates(); void RequestServerEquipUpdates(LWorld* world); void ProcessServerUpdates(); void RequestServerUpdates(LWorld* world); void AddServerZoneUpdates(LWorld* world, map updates); // Thread control void SetUpdateServerList(bool var) { UpdateServerList = var; } bool ContinueServerUpdates() { return server_update_thread; } void ResetServerUpdates() { server_update_thread = true; } protected: friend class LWorld; int32 GetNextID() { return NextID++; } private: Mutex MWorldMap; // Mutex for thread-safe world map access map> zone_updates_already_used; // DOS prevention for zone updates MutexMap zone_update_timeouts; // Zone update timeout tracking MutexMap awaiting_zone_update; // Pending zone update tracking MutexMap last_updated; // Last update time per world MutexMap> server_zone_updates; // Zone update data bool server_update_thread; // Thread control flag int32 NextID; // Next available world ID LinkedList list; // Initialization world list map worldmap; // Active world server map TCPServer* tcplistener; // TCP server for connections TCPConnection* OutLink; // Outgoing connection for slave mode map> equip_updates_already_used; // Equipment update DOS prevention MutexMap equip_update_timeouts; // Equipment update timeouts MutexMap awaiting_equip_update; // Pending equipment updates MutexMap last_equip_updated; // Last equipment update time MutexMap> server_equip_updates; // Equipment update data map ServerListData; // Cached server list packets bool UpdateServerList; // Server list update flag }; // Implementation // Constructor for incoming TCP connections LWorld::LWorld(TCPConnection* in_con, bool in_OutgoingLoginUplink, int32 iIP, int16 iPort, bool iNeverKick) { Link = in_con; RemoteID = 0; LinkWorldID = 0; if (iIP) ip = iIP; else ip = in_con->GetrIP(); struct in_addr in; in.s_addr = in_con->GetrIP(); char* ipadd = inet_ntoa(in); if (ipadd) strncpy(IPAddr, ipadd, 64); if (iPort) port = iPort; else port = in_con->GetrPort(); ID = 0; pClientPort = 0; memset(account, 0, sizeof(account)); memset(address, 0, sizeof(address)); memset(worldname, 0, sizeof(worldname)); status = 0; accountid = 0; admin_id = 0; IsInit = false; kicked = false; pNeverKick = iNeverKick; pPlaceholder = false; pshowdown = false; pConnected = in_con->Connected(); pReconnectTimer = 0; pStatsTimer = NULL; isAuthenticated = false; if (in_OutgoingLoginUplink) { pClientPort = port; ptype = Login; OutgoingUplink = true; if (net.GetLoginMode() == Mesh) { pReconnectTimer = new Timer(INTERSERVER_TIMER); pReconnectTimer->Trigger(); } } else { ptype = UnknownW; OutgoingUplink = false; } in.s_addr = GetIP(); strcpy(address, inet_ntoa(in)); isaddressip = true; num_players = 0; num_zones = 0; } // Constructor for placeholder entries LWorld::LWorld(int32 in_accountid, char* in_accountname, char* in_worldname, int32 in_admin_id) { pPlaceholder = true; Link = 0; ip = 0; port = 0; ID = 0; strcpy(IPAddr, ""); pClientPort = 0; memset(account, 0, sizeof(account)); memset(address, 0, sizeof(address)); memset(worldname, 0, sizeof(worldname)); status = 0; accountid = in_accountid; admin_id = in_admin_id; IsInit = false; kicked = false; pNeverKick = false; pshowdown = true; RemoteID = 0; LinkWorldID = 0; OutgoingUplink = false; pReconnectTimer = 0; pConnected = false; pStatsTimer = NULL; ptype = World; strcpy(account, in_accountname); strcpy(worldname, in_worldname); strcpy(address, "none"); isaddressip = true; num_players = 0; num_zones = 0; } // Constructor for remote connections LWorld::LWorld(TCPConnection* in_RemoteLink, int32 in_ip, int32 in_RemoteID, int32 in_accountid, char* in_accountname, char* in_worldname, char* in_address, sint32 in_status, int32 in_adminid, bool in_showdown, int8 in_authlevel, bool in_placeholder, int32 iLinkWorldID) { Link = in_RemoteLink; RemoteID = in_RemoteID; LinkWorldID = iLinkWorldID; ip = in_ip; struct in_addr in; if (in_RemoteLink) in.s_addr = in_RemoteLink->GetrIP(); else if (in_ip) in.s_addr = in_ip; char* ipadd = inet_ntoa(in); if (ipadd) strncpy(IPAddr, ipadd, 64); port = 0; ID = 0; pClientPort = 0; memset(account, 0, sizeof(account)); memset(address, 0, sizeof(address)); memset(worldname, 0, sizeof(worldname)); status = in_status; accountid = in_accountid; admin_id = in_adminid; IsInit = true; kicked = false; pNeverKick = false; pPlaceholder = in_placeholder; pshowdown = in_showdown; OutgoingUplink = false; pReconnectTimer = 0; pConnected = true; pStatsTimer = NULL; ptype = World; strcpy(account, in_accountname); strcpy(worldname, in_worldname); strcpy(address, in_address); isaddressip = false; num_players = 0; num_zones = 0; } // Destructor - cleanup resources and notify other servers LWorld::~LWorld() { safe_delete(pStatsTimer); num_zones = 0; num_players = 0; database.UpdateWorldServerStats(this, -4); if (ptype == World && RemoteID == 0) { if (net.GetLoginMode() != Mesh || (!pPlaceholder && IsInit)) { ServerPacket* pack = new ServerPacket(ServerOP_WorldListRemove, sizeof(int32)); *((int32*) pack->pBuffer) = GetID(); world_list.SendPacketLogin(pack); delete pack; } } if (Link != 0 && RemoteID == 0) { world_list.RemoveByLink(Link, 0, this); if (OutgoingUplink) delete Link; else Link->Free(); } Link = 0; safe_delete(pReconnectTimer); world_list.RemoveByID(this->GetID()); } // Main packet processing loop bool LWorld::Process() { bool ret = true; if (Link == 0) return true; if (Link->Connected()) { if (!pConnected) pConnected = true; } else { pConnected = false; if (pReconnectTimer) { if (pReconnectTimer->Check() && Link->ConnectReady()) pReconnectTimer->Start(pReconnectTimer->GetTimerTime() + (rand() % 15000), false); return true; } return false; } if (RemoteID != 0) return true; // Check for authentication and ban status periodically if (pStatsTimer && pStatsTimer->Check()) { if (isAuthenticated && (database.IsServerAccountDisabled(account) || database.IsIPBanned(IPAddr))) { this->Kick(ERROR_BADPASSWORD); return false; } database.UpdateWorldServerStats(this, GetStatus()); } ServerPacket* pack = 0; while (ret && (pack = Link->PopPacket())) { // Require authentication before processing most packets if (!isAuthenticated && pack->opcode != ServerOP_LSInfo) { Kick("This connection has not authenticated."); break; } switch (pack->opcode) { case 0: break; case ServerOP_KeepAlive: // Ignore keepalive packets break; case ServerOP_LSFatalError: net.Uplink_WrongVersion = true; ret = false; kicked = true; break; case ServerOP_CharacterCreate: { WorldCharNameFilterResponse_Struct* wcnfr = (WorldCharNameFilterResponse_Struct*) pack->pBuffer; Client* client = client_list.FindByLSID(wcnfr->account_id); if (!client) { if (wcnfr->account_id == 0) client_list.FindByCreateRequest(); break; } if (wcnfr->response == 1) client->CharacterApproved(GetID(), wcnfr->char_id); else client->CharacterRejected(wcnfr->response); break; } case ServerOP_UsertoWorldReq: { UsertoWorldRequest_Struct* ustwr = (UsertoWorldRequest_Struct*) pack->pBuffer; if (ustwr->ToID) { LWorld* world = world_list.FindByID(ustwr->ToID); if (!world || this->GetType() != Login) break; ustwr->FromID = this->GetID(); world->SendPacket(pack); } break; } case ServerOP_UsertoWorldResp: { if (pack->size != sizeof(UsertoWorldResponse_Struct)) break; UsertoWorldResponse_Struct* seps = (UsertoWorldResponse_Struct*) pack->pBuffer; if (seps->ToID) { LWorld* world = world_list.FindByID(seps->ToID); if (this->GetType() != Login) break; if (world) { seps->ToID = world->GetRemoteID(); world->SendPacket(pack); } } else { Client* client = client_list.FindByLSID(seps->lsaccountid); if (client == 0 || (this->GetID() != seps->worldid && this->GetType() != Login)) break; client->WorldResponse(GetID(), seps->response, seps->ip_address, seps->port, seps->access_key); } break; } case ServerOP_CharTimeStamp: { if (pack->size != sizeof(CharacterTimeStamp_Struct)) break; CharacterTimeStamp_Struct* cts = (CharacterTimeStamp_Struct*) pack->pBuffer; if (!database.UpdateCharacterTimeStamp(cts->account_id, cts->char_id, cts->unix_timestamp, GetAccountID())) printf("TimeStamp update error with character id %i of account id %i on server %i\n", cts->char_id, cts->account_id, GetAccountID()); break; } case ServerOP_GetTableData: case ServerOP_GetTableQuery: case ServerOP_GetLatestTables: Kick("This is not an update server."); break; case ServerOP_ZoneUpdate: { if (pack->size > CHARZONESTRUCT_MAXSIZE) break; CharZoneUpdate_Struct* czu = (CharZoneUpdate_Struct*)pack->pBuffer; database.UpdateCharacterZone(czu->account_id, czu->char_id, czu->zone_id, GetAccountID()); break; } case ServerOP_RaceUpdate: { if (pack->size != sizeof(RaceUpdate_Struct)) break; RaceUpdate_Struct* ru = (RaceUpdate_Struct*) pack->pBuffer; database.UpdateCharacterRace(ru->account_id, ru->char_id, ru->model_type, ru->race, this->GetAccountID()); break; } case ServerOP_BasicCharUpdate: { if (pack->size != sizeof(CharDataUpdate_Struct)) break; CharDataUpdate_Struct* cdu = (CharDataUpdate_Struct*) pack->pBuffer; switch (cdu->update_field) { case LEVEL_UPDATE_FLAG: database.UpdateCharacterLevel(cdu->account_id, cdu->char_id, cdu->update_data, this->GetAccountID()); break; case CLASS_UPDATE_FLAG: database.UpdateCharacterClass(cdu->account_id, cdu->char_id, cdu->update_data, this->GetAccountID()); break; case GENDER_UPDATE_FLAG: database.UpdateCharacterGender(cdu->account_id, cdu->char_id, cdu->update_data, this->GetAccountID()); break; case DELETE_UPDATE_FLAG: if (cdu->update_field == 1) database.DeleteCharacter(cdu->account_id, cdu->char_id, this->GetAccountID()); break; } break; } case ServerOP_NameCharUpdate: { CharNameUpdate_Struct* cnu = (CharNameUpdate_Struct*) pack->pBuffer; if (cnu->name_length > 0 && cnu->name_length < 64) { char name_buffer[64]; strncpy(name_buffer, cnu->new_name, cnu->name_length); name_buffer[cnu->name_length] = '\0'; database.UpdateCharacterName(cnu->account_id, cnu->char_id, name_buffer, this->GetAccountID()); } break; } case ServerOP_LSInfo: { if (pack->size != sizeof(ServerLSInfo_Struct)) { this->Kick(ERROR_BADVERSION); ret = false; } else { ServerLSInfo_Struct* lsi = (ServerLSInfo_Struct*) pack->pBuffer; if (strcmp(lsi->protocolversion, EQEMU_PROTOCOL_VERSION) != 0 || !database.CheckVersion(lsi->serverversion)) { cout << "ERROR - KICK BAD VERSION: Got versions: protocol: '" << lsi->protocolversion << "', database version: " << lsi->serverversion << endl; cout << "To allow all world server versions to login, run query on your login database (alternatively replacing * with the database version if preferred): insert into login_versions set version = '*';" << endl; this->Kick(ERROR_BADVERSION); ret = false; } else if (!SetupWorld(lsi->name, lsi->address, lsi->account, lsi->password, lsi->serverversion)) { this->Kick(ERROR_BADPASSWORD); ret = false; } else { isAuthenticated = true; devel_server = (lsi->servertype == 4); } } break; } case ServerOP_LSStatus: { ServerLSStatus_Struct* lss = (ServerLSStatus_Struct*) pack->pBuffer; if (lss->num_players > 5000 || lss->num_zones > 500) { this->Kick("Your server has exceeded a number of players and/or zone limit."); ret = false; break; } UpdateStatus(lss->status, lss->num_players, lss->num_zones, lss->world_max_level); break; } case ServerOP_SystemwideMessage: { if (this->GetType() == Login) { // Prevent message loops } else if (this->GetType() == Chat) { world_list.SendPacket(pack); } break; } case ServerOP_ListWorlds: { if (pack->size <= 1 || pack->pBuffer[pack->size - 1] != 0) break; world_list.SendWorldStatus(this, (char*) pack->pBuffer); break; } case ServerOP_WorldListUpdate: break; case ServerOP_WorldListRemove: { if (this->GetType() != Login || pack->size != sizeof(int32)) break; cout << "Got world remove for remote #" << *((int32*) pack->pBuffer) << endl; if ((*((int32*) pack->pBuffer)) > 0) { LWorld* world = world_list.FindByLink(this->GetLink(), *((int32*) pack->pBuffer)); if (world && world->GetRemoteID() != 0) { *((int32*) pack->pBuffer) = world->GetID(); if (net.GetLoginMode() != Mesh) world_list.SendPacketLogin(pack, this); world_list.RemoveByID(*((int32*) pack->pBuffer)); } } break; } case ServerOP_TriggerWorldListRefresh: { world_list.UpdateWorldList(); if (net.GetLoginMode() != Mesh) world_list.SendPacketLogin(pack, this); break; } case ServerOP_ZoneUpdates: { pack->Inflate(); ZoneUpdateList_Struct* updates = 0; if (pack->size >= sizeof(ZoneUpdateList_Struct) && ((ZoneUpdateList_Struct*)pack->pBuffer)->total_updates <= MAX_UPDATE_COUNT) { updates = (ZoneUpdateList_Struct*)pack->pBuffer; ZoneUpdate_Struct* zone = 0; int32 pos = sizeof(ZoneUpdateList_Struct); sint16 num_updates = 0; map zone_updates; LoginZoneUpdate update; while (pos < pack->size && num_updates < updates->total_updates) { zone = (ZoneUpdate_Struct*)(pack->pBuffer + pos); if ((pos + zone->zone_name_length + zone->zone_desc_length + sizeof(ZoneUpdate_Struct)) <= pack->size) { update.name = string(zone->data, zone->zone_name_length); update.description = string(zone->data + zone->zone_name_length, zone->zone_desc_length); pos += sizeof(ZoneUpdate_Struct) + zone->zone_name_length + zone->zone_desc_length; num_updates++; zone_updates[zone->zone_id] = update; } else { break; } } if (zone_updates.size() == updates->total_updates) world_list.AddServerZoneUpdates(this, zone_updates); else cout << "Error processing zone updates for server: " << GetAccount() << endl; } else { Kick("Possible Hacking Attempt"); } break; } case ServerOP_LoginEquipment: { LogWrite(OPCODE__DEBUG, 1, "Opcode", "Opcode %04X (%i): ServerOP_LoginEquipment", pack->opcode, pack->opcode); pack->Inflate(); EquipmentUpdateList_Struct* updates = 0; if (pack->size >= sizeof(EquipmentUpdateList_Struct) && ((EquipmentUpdateList_Struct*)pack->pBuffer)->total_updates <= MAX_LOGIN_APPEARANCE_COUNT) { updates = (EquipmentUpdateList_Struct*)pack->pBuffer; EquipmentUpdate_Struct* equip = 0; int32 pos = sizeof(EquipmentUpdateList_Struct); sint16 num_updates = 0; map equip_updates; LoginEquipmentUpdate update; while (pos < pack->size && num_updates < updates->total_updates) { equip = (EquipmentUpdate_Struct*)(pack->pBuffer + pos); update.world_char_id = equip->world_char_id; update.equip_type = equip->equip_type; update.red = equip->red; update.green = equip->green; update.blue = equip->blue; update.highlight_red = equip->highlight_red; update.highlight_green = equip->highlight_green; update.highlight_blue = equip->highlight_blue; update.slot = equip->slot; pos += sizeof(EquipmentUpdate_Struct); num_updates++; equip_updates[equip->id] = update; } LogWrite(LOGIN__DEBUG, 1, "Login", "Processing %i Login Appearance Updates...", num_updates); if (equip_updates.size() == updates->total_updates) { world_list.AddServerEquipmentUpdates(this, equip_updates); } else { LogWrite(LOGIN__ERROR, 0, "Login", "Error processing login appearance updates for server: %s\n\t%s, function %s, line %i", GetAccount(), __FILE__, __FUNCTION__, __LINE__); } } else { LogWrite(LOGIN__ERROR, 0, "Login", "World ID '%i', Possible Hacking Attempt (func: %s, line: %i", GetAccountID(), __FUNCTION__, __LINE__); Kick("Possible Hacking Attempt"); } break; } case ServerOP_BugReport: { if (pack->size == sizeof(BugReport)) { BugReport* report = (BugReport*)pack->pBuffer; database.SaveBugReport(GetAccountID(), report->category, report->subcategory, report->causes_crash, report->reproducible, report->summary, report->description, report->version, report->player, report->account_id, report->spawn_name, report->spawn_id, report->zone_id); } break; } case ServerOP_EncapPacket: { if (this->GetType() != Login) break; ServerEncapPacket_Struct* seps = (ServerEncapPacket_Struct*) pack->pBuffer; if (seps->ToID == 0xFFFFFFFF) { // Broadcast ServerPacket* inpack = new ServerPacket(seps->opcode); inpack->size = seps->size; inpack->pBuffer = seps->data; world_list.SendPacketLocal(inpack, this); inpack->pBuffer = 0; delete inpack; } else { LWorld* world = world_list.FindByID(seps->ToID); if (world) { ServerPacket* inpack = new ServerPacket(seps->opcode); inpack->size = seps->size; inpack->pBuffer = seps->data; world->SendPacket(inpack); inpack->pBuffer = 0; delete inpack; } } if (net.GetLoginMode() != Mesh) world_list.SendPacketLogin(pack, this); break; } default: { cout << "Unknown LoginSOPcode: 0x" << hex << (int)pack->opcode << dec; cout << " size:" << pack->size << " from " << GetAccount() << endl; DumpPacket(pack->pBuffer, pack->size); break; } } delete pack; } return ret; } // Send packet to world server, encapsulating if remote connection void LWorld::SendPacket(ServerPacket* pack) { if (Link == 0) return; if (RemoteID) { ServerPacket* outpack = new ServerPacket(ServerOP_EncapPacket, sizeof(ServerEncapPacket_Struct) + pack->size); ServerEncapPacket_Struct* seps = (ServerEncapPacket_Struct*) outpack->pBuffer; seps->ToID = RemoteID; seps->opcode = pack->opcode; seps->size = pack->size; memcpy(seps->data, pack->pBuffer, pack->size); Link->SendPacket(outpack); delete outpack; } else { Link->SendPacket(pack); } } // Send formatted message to player on world server void LWorld::Message(const char* to, const char* message, ...) { va_list argptr; char buffer[256]; va_start(argptr, message); vsnprintf(buffer, 256, message, argptr); va_end(argptr); ServerPacket* pack = new ServerPacket(ServerOP_EmoteMessage, sizeof(ServerEmoteMessage_Struct) + strlen(buffer) + 1); ServerEmoteMessage_Struct* sem = (ServerEmoteMessage_Struct*) pack->pBuffer; strcpy(sem->to, to); strcpy(sem->message, buffer); SendPacket(pack); delete pack; } // Disconnect world server with error message void LWorld::Kick(const char* message, bool iSetKickedFlag) { if (iSetKickedFlag) kicked = true; if (message) { ServerPacket* pack = new ServerPacket(ServerOP_LSFatalError, strlen(message) + 1); strcpy((char*) pack->pBuffer, message); SendPacket(pack); delete pack; } if (Link && GetRemoteID() == 0) Link->Disconnect(); } // Validate server name format bool LWorld::CheckServerName(const char* name) { if (strlen(name) < 10) return false; for (size_t i = 0; i < strlen(name); i++) { if (!((name[i] >= 'a' && name[i] <= 'z') || (name[i] >= 'A' && name[i] <= 'Z') || (name[i] >= '0' && name[i] <= '9') || name[i] == ' ' || name[i] == '\'' || name[i] == '-' || name[i] == '(' || name[i] == ')' || name[i] == '[' || name[i] == ']' || name[i] == '/' || name[i] == '.' || name[i] == ',' || name[i] == '_' || name[i] == '+' || name[i] == '=' || name[i] == ':' || name[i] == '~')) return false; } return true; } // Authenticate and setup world server connection bool LWorld::SetupWorld(char* in_worldname, char* in_worldaddress, char* in_account, char* in_password, char* in_version) { if (strlen(in_worldaddress) > 3) { isaddressip = false; strcpy(address, in_worldaddress); } if (strlen(in_worldname) > 3) { char tmpAccount[30]; memcpy(tmpAccount, in_account, 29); tmpAccount[29] = '\0'; int32 id = database.CheckServerAccount(tmpAccount, in_password); if (id == 0 || database.IsServerAccountDisabled(tmpAccount) || database.IsIPBanned(IPAddr) || (isaddressip && database.IsIPBanned(address))) return false; LWorld* world = world_list.FindByID(id); if (world) world->Kick("Ghost Kick!"); ID = id; accountid = id; strncpy(account, tmpAccount, 30); char* name = database.GetServerAccountName(id); if (name) { snprintf(worldname, (sizeof(worldname)) - 1, "%s", name); } else { account[0] = 0; IsInit = false; this->Kick("Could not load server information."); return false; } IsInit = true; ptype = World; world_list.SendWorldChanged(id, true); } else { account[0] = 0; IsInit = false; return false; } database.UpdateWorldVersion(GetAccountID(), in_version); pStatsTimer = new Timer(60000); pStatsTimer->Start(60000); return true; } // Send world status change notification void LWorldList::SendWorldChanged(int32 server_id, bool sendtoallclients, Client* sendto) { EQ2Packet* outapp = new EQ2Packet(OP_WorldStatusChangeMsg, 0, sizeof(LS_WorldStatusChanged)); LS_WorldStatusChanged* world_changed = (LS_WorldStatusChanged*)outapp->pBuffer; world_changed->server_id = server_id; LWorld* world = world_list.FindByID(server_id); if (!world || world->ShowDown()) world_changed->up = 0; else world_changed->up = 1; if (sendtoallclients || sendto == 0) client_list.SendPacketToAllClients(outapp); else sendto->QueuePacket(outapp); world_list.SetUpdateServerList(true); } // Trigger world list update void LWorld::UpdateWorldList(LWorld* to) { world_list.SetUpdateServerList(true); } // Convert active world to offline placeholder void LWorld::ChangeToPlaceholder() { ip = 0; status = -1; pPlaceholder = true; if (Link != 0 && RemoteID == 0) Link->Disconnect(); UpdateWorldList(); } // Set remote world server information void LWorld::SetRemoteInfo(int32 in_ip, int32 in_accountid, char* in_account, char* in_name, char* in_address, int32 in_status, int32 in_adminid, sint32 in_players, sint32 in_zones) { ip = in_ip; accountid = in_accountid; strcpy(worldname, in_name); strcpy(address, in_address); status = in_status; admin_id = in_adminid; num_players = in_players; num_zones = in_zones; } // Get display status for world (0=up, 1=dev, 2=locked) int8 LWorld::GetWorldStatus() { if (IsDevelServer() && IsLocked() == false) return 1; else if (IsInit && IsLocked() == false) return 0; else return 2; } // Send character deletion notification to world server void LWorld::SendDeleteCharacter(int32 char_id, int32 account_id) { ServerPacket* outpack = new ServerPacket(ServerOP_BasicCharUpdate, sizeof(CharDataUpdate_Struct)); CharDataUpdate_Struct* cdu = (CharDataUpdate_Struct*)outpack->pBuffer; cdu->account_id = account_id; cdu->char_id = char_id; cdu->update_field = DELETE_UPDATE_FLAG; cdu->update_data = 1; SendPacket(outpack); } // LWorldList constructor - initialize server and threading LWorldList::LWorldList() { server_update_thread = true; NextID = 1; tcplistener = new TCPServer(net.GetPort(), true); if (net.GetLoginMode() == Slave) OutLink = new TCPConnection(true); else OutLink = 0; UpdateServerList = true; // Start server update thread std::thread update_thread(ServerUpdateLoop, this); update_thread.detach(); } // LWorldList destructor LWorldList::~LWorldList() { server_update_thread = false; while (!server_update_thread) { std::this_thread::sleep_for(std::chrono::milliseconds(100)); } safe_delete(tcplistener); safe_delete(OutLink); } // Shutdown all world connections void LWorldList::Shutdown() { LinkedListIterator iterator(list); iterator.Reset(); while (iterator.MoreElements()) iterator.RemoveCurrent(); safe_delete(tcplistener); } // Add world server to active list void LWorldList::Add(LWorld* worldserver) { LWorld* worldExist = FindByID(worldserver->GetID()); if (worldExist) { worldExist->Kick(); MWorldMap.writelock(); worldmap.erase(worldExist->GetID()); MWorldMap.releasewritelock(); safe_delete(worldExist); } MWorldMap.writelock(); worldmap[worldserver->GetID()] = worldserver; MWorldMap.releasewritelock(); database.ResetWorldServerStatsConnectedTime(worldserver); database.UpdateWorldIPAddress(worldserver->GetID(), worldserver->GetIP()); } // Add world server to initialization list void LWorldList::AddInitiateWorld(LWorld* world) { list.Insert(world); } // Remove ghost connections by IP address void LWorldList::KickGhostIP(int32 ip, LWorld* NotMe, int16 iClientPort) { if (ip == 0) return; map::iterator map_list; MWorldMap.readlock(); for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) { LWorld* world = map_list->second; if (!world->IsKicked() && world->GetIP() == ip && world != NotMe) { if ((iClientPort == 0 && world->GetType() == World) || (iClientPort != 0 && world->GetClientPort() == iClientPort)) { struct in_addr in; in.s_addr = world->GetIP(); if (!world->Connected()) { if (NotMe) { in.s_addr = NotMe->GetIP(); cout << "NotMe(" << NotMe->GetID() << ") = " << inet_ntoa(in) << ":" << NotMe->GetPort() << " (" << NotMe->GetClientPort() << ")" << endl; } world->Kick("Ghost IP kick"); } } } } MWorldMap.releasereadlock(); } // Remove ghost connections by type and account void LWorldList::KickGhost(ConType in_type, int32 in_accountid, LWorld* ButNotMe) { map::iterator map_list; MWorldMap.readlock(); for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) { LWorld* world = map_list->second; if (!world->IsKicked() && world->GetType() == in_type && world != ButNotMe && (in_accountid == 0 || world->GetAccountID() == in_accountid)) { if (world->GetType() == Login && world->IsOutgoingUplink()) world->Kick("Ghost Acc Kick", false); else world->Kick("Ghost Acc Kick"); } } MWorldMap.releasereadlock(); } // Update statistics for all world servers void LWorldList::UpdateWorldStats() { map::iterator map_list; MWorldMap.readlock(); for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) { LWorld* world = map_list->second; if (world && world->GetAccountID() > 0) database.UpdateWorldServerStats(world, world->GetStatus()); } MWorldMap.releasereadlock(); } // Main processing loop for world list void LWorldList::Process() { TCPConnection* newtcp = 0; LWorld* newworld = 0; // Process initialization list LinkedListIterator iterator(list); iterator.Reset(); while (iterator.MoreElements()) { if (iterator.GetData()->GetID() > 0) { LWorld* world = iterator.GetData(); iterator.RemoveCurrent(false); Add(world); } else { if (!iterator.GetData()->Process()) iterator.RemoveCurrent(); else iterator.Advance(); } } // Handle new connections while ((newtcp = tcplistener->NewQueuePop())) { newworld = new LWorld(newtcp); newworld->SetID(0); AddInitiateWorld(newworld); struct in_addr in; in.s_addr = newtcp->GetrIP(); LogWrite(LOGIN__INFO, 0, "Login", "New Server connection: %s port %i", inet_ntoa(in), ntohs(newtcp->GetrPort())); net.numservers++; net.UpdateWindowTitle(); world_list.UpdateWorldList(); } // Process active world servers map::iterator map_list; for (map_list = worldmap.begin(); map_list != worldmap.end(); ) { LWorld* world = map_list->second; int32 account_id = world->GetAccountID(); if (world->IsKicked() && !world->IsNeverKick()) { map_list++; worldmap.erase(account_id); net.numservers--; net.UpdateWindowTitle(); safe_delete(world); continue; } else if (!world->Process()) { if (world->GetAccountID() == 0 || !(world->ShowDown()) || world->GetType() == Chat) { map_list++; worldmap.erase(account_id); net.numservers--; net.UpdateWindowTitle(); if (account_id > 0) { LWorld* world2 = FindByID(account_id); if (world2) world2->ShowDownActive(true); } SendWorldChanged(account_id, true); safe_delete(world); continue; } else { world->ChangeToPlaceholder(); } } map_list++; } } // Send packet to all world and chat servers void LWorldList::SendPacket(ServerPacket* pack, LWorld* butnotme) { map::iterator map_list; for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) { LWorld* world = map_list->second; if (world != butnotme) { if (world->GetType() == Login) { ServerPacket* outpack = new ServerPacket(ServerOP_EncapPacket, sizeof(ServerEncapPacket_Struct) + pack->size); ServerEncapPacket_Struct* seps = (ServerEncapPacket_Struct*) outpack->pBuffer; seps->ToID = 0xFFFFFFFF; seps->opcode = pack->opcode; seps->size = pack->size; memcpy(seps->data, pack->pBuffer, pack->size); world->SendPacket(outpack); delete outpack; } else if (world->GetRemoteID() == 0) { world->SendPacket(pack); } } } } // Send packet to all local TCP connections void LWorldList::SendPacketLocal(ServerPacket* pack, LWorld* butnotme) { map::iterator map_list; for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) { LWorld* world = map_list->second; if (world != butnotme && world->GetRemoteID() == 0) world->SendPacket(pack); } } // Send packet to all login servers void LWorldList::SendPacketLogin(ServerPacket* pack, LWorld* butnotme) { map::iterator map_list; for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) { LWorld* world = map_list->second; if (world != butnotme && world->GetType() == Login) world->SendPacket(pack); } } // Trigger world list update for all servers void LWorldList::UpdateWorldList(LWorld* to) { map::iterator map_list; for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) { LWorld* world = map_list->second; if (net.GetLoginMode() != Mesh || world->GetRemoteID() == 0) world->UpdateWorldList(to); } } // Find world server by ID LWorld* LWorldList::FindByID(int32 LWorldID) { if (worldmap.count(LWorldID) > 0) return worldmap[LWorldID]; return 0; } // Find world server by IP address LWorld* LWorldList::FindByIP(int32 ip) { map::iterator map_list; LWorld* world = 0; LWorld* ret = 0; MWorldMap.readlock(); for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) { world = map_list->second; if (world->GetIP() == ip) { ret = world; break; } } MWorldMap.releasereadlock(); return ret; } // Find world server by address string LWorld* LWorldList::FindByAddress(char* address) { map::iterator map_list; LWorld* world = 0; LWorld* ret = 0; MWorldMap.readlock(); for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) { world = map_list->second; if (strcasecmp(world->GetAddress(), address) == 0) { ret = world; break; } } MWorldMap.releasereadlock(); return ret; } // Find world server by TCP connection and ID LWorld* LWorldList::FindByLink(TCPConnection* in_link, int32 in_id) { if (in_link == 0) return 0; LWorld* world = 0; LWorld* ret = 0; map::iterator map_list; MWorldMap.readlock(); for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) { world = map_list->second; if (world->GetLink() == in_link && world->GetRemoteID() == in_id) { ret = world; break; } } MWorldMap.releasereadlock(); return ret; } // Find world server by account ID and type LWorld* LWorldList::FindByAccount(int32 in_accountid, ConType in_type) { if (in_accountid == 0) return 0; LWorld* world = 0; LWorld* ret = 0; map::iterator map_list; MWorldMap.readlock(); for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) { world = map_list->second; if (world->GetAccountID() == in_accountid && world->GetType() == in_type) { ret = world; break; } } MWorldMap.releasereadlock(); return ret; } // Get server list update packets for specific client version vector* LWorldList::GetServerListUpdate(int16 version) { vector* ret = new vector; map::iterator map_list; PacketStruct* packet = 0; MWorldMap.readlock(); for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) { LWorld* world = map_list->second; if ((world->IsInit || (world->ShowDown() && world->ShowDownActive())) && world->GetType() == World) { packet = configReader.getStruct("LS_WorldUpdate", version); if (packet) { packet->setDataByName("server_id", world->GetID()); packet->setDataByName("up", 1); if (world->IsLocked()) packet->setDataByName("locked", 1); ret->push_back(packet); } } } MWorldMap.releasereadlock(); return ret; } // Create server list packet for client EQ2Packet* LWorldList::MakeServerListPacket(int8 lsadmin, int16 version) { MWorldMap.readlock(); if (!UpdateServerList && ServerListData.count(version)) { MWorldMap.releasereadlock(); return ServerListData[version]; } uint32 tmpCount = 0; map::iterator map_list; for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) { LWorld* world = map_list->second; if ((world->IsInit || (world->ShowDown() && world->ShowDownActive())) && world->GetType() == World) tmpCount++; } PacketStruct* packet = configReader.getStruct("LS_WorldList", version); packet->setArrayLengthByName("num_worlds", tmpCount); int32 ServerNum = 0; for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) { LWorld* world = map_list->second; if ((world->IsInit || (world->ShowDown() && world->ShowDownActive())) && world->GetType() == World) { ServerNum++; packet->setArrayDataByName("id", world->GetID(), ServerNum - 1); if (version <= 283) { packet->setArrayDataByName("name", world->GetName(), ServerNum - 1); if (!world->ShowDown()) packet->setArrayDataByName("online", 1, ServerNum - 1); if (world->IsLocked()) packet->setArrayDataByName("locked", 1, ServerNum - 1); packet->setArrayDataByName("unknown2", 1, ServerNum - 1); packet->setArrayDataByName("unknown3", 1, ServerNum - 1); packet->setArrayDataByName("load", world->GetWorldStatus(), ServerNum - 1); } else { if (version < 1212) packet->setArrayDataByName("allowed_races", 0xFFFFFFFF, ServerNum - 1); else if (version < 60006) packet->setArrayDataByName("allowed_races", 0x000FFFFF, ServerNum - 1); // + Freeblood else packet->setArrayDataByName("allowed_races", 0x001FFFFF, ServerNum - 1); // + Aerakyn packet->setArrayDataByName("number_online_flag", 1, ServerNum - 1); packet->setArrayDataByName("num_players", world->GetPlayerNum(), ServerNum - 1); packet->setArrayDataByName("name", world->GetName(), ServerNum - 1); packet->setArrayDataByName("name2", world->GetName(), ServerNum - 1); packet->setArrayDataByName("feature_set", 0, ServerNum - 1); packet->setArrayDataByName("load", world->GetWorldStatus(), ServerNum - 1); if (world->IsLocked()) packet->setArrayDataByName("locked", 1, ServerNum - 1); if (world->ShowDown()) packet->setArrayDataByName("tag", 0, ServerNum - 1); else packet->setArrayDataByName("tag", 1, ServerNum - 1); if (version < 1212) packet->setArrayDataByName("unknown", ServerNum, ServerNum - 1); } } } EQ2Packet* pack = packet->serialize(); if (ServerListData.count(version)) { map::iterator it = ServerListData.find(version); EQ2Packet* tmpPack = ServerListData[version]; safe_delete(tmpPack); ServerListData.erase(it); } ServerListData.insert(make_pair(version, pack)); MWorldMap.releasereadlock(); SetUpdateServerList(false); return ServerListData[version]; } // Send world status information to admin void LWorldList::SendWorldStatus(LWorld* chat, char* adminname) { struct in_addr in; int32 count = 0; map::iterator map_list; for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) { LWorld* world = map_list->second; if (world->GetIP() != 0 && world->GetType() == World) { chat->Message(adminname, "Name: %s", world->GetName()); in.s_addr = world->GetIP(); if (world->GetAccountID() != 0) chat->Message(adminname, " Account: %s", world->GetAccount()); chat->Message(adminname, " Number of Zones: %i", world->GetZoneNum()); chat->Message(adminname, " Number of Players: %i", world->GetPlayerNum()); chat->Message(adminname, " IP: %s", inet_ntoa(in)); if (!world->IsAddressIP()) chat->Message(adminname, " Address: %s", world->GetAddress()); count++; } } chat->Message(adminname, "%i worlds listed.", count); } // Remove world servers by TCP connection void LWorldList::RemoveByLink(TCPConnection* in_link, int32 in_id, LWorld* ButNotMe) { if (in_link == 0) return; map::iterator map_list; for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) { LWorld* world = map_list->second; if (world != ButNotMe && world->GetLink() == in_link && (in_id == 0 || world->GetRemoteID() == in_id)) { map_list++; worldmap.erase(world->GetID()); safe_delete(world); continue; } } } // Remove world server by ID void LWorldList::RemoveByID(int32 in_id) { if (in_id == 0) return; LWorld* existWorld = FindByID(in_id); if (existWorld != NULL) { MWorldMap.writelock(); worldmap.erase(in_id); MWorldMap.releasewritelock(); safe_delete(existWorld); } } // Initialize TCP listener bool LWorldList::Init() { database.ResetWorldStats(); if (!tcplistener->IsOpen()) return tcplistener->Open(net.GetPort()); return false; } // Initialize placeholder worlds from database void LWorldList::InitWorlds() { vector server_list; database.GetServerAccounts(&server_list); vector::iterator iter; int i = 0; for (iter = server_list.begin(); iter != server_list.end(); iter++, i++) { LWorld* world = FindByID(server_list[i]->GetAccountID()); if (!world) { server_list[i]->ShowDown(true); server_list[i]->ShowDownActive(true); server_list[i]->SetID(server_list[i]->GetAccountID()); Add(server_list[i]); } } } // Get count of servers by type int32 LWorldList::GetCount(ConType type) { int32 count = 0; map::iterator map_list; for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) { LWorld* world = map_list->second; if (world->GetType() == type) count++; } return count; } // List all worlds to console void LWorldList::ListWorldsToConsole() { struct in_addr in; cout << "World List:" << endl; cout << "============================" << endl; map::iterator map_list; for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) { LWorld* world = map_list->second; in.s_addr = world->GetIP(); if (world->GetType() == World) { if (world->GetRemoteID() == 0) cout << "ID: " << world->GetID() << ", Name: " << world->GetName() << ", Local, IP: " << inet_ntoa(in) << ":" << world->GetPort() << ", Status: " << world->GetStatus() << ", AccID: " << world->GetAccountID() << endl; else cout << "ID: " << world->GetID() << ", Name: " << world->GetName() << ", RemoteID: " << world->GetRemoteID() << ", LinkWorldID: " << world->GetLinkWorldID() << ", IP: " << inet_ntoa(in) << ":" << world->GetPort() << ", Status: " << world->GetStatus() << ", AccID: " << world->GetAccountID() << endl; } else if (world->GetType() == Chat) { cout << "ID: " << world->GetID() << ", Chat Server, IP: " << inet_ntoa(in) << ":" << world->GetPort() << ", AccID: " << world->GetAccountID() << endl; } else if (world->GetType() == Login) { if (world->IsOutgoingUplink()) { if (world->Connected()) cout << "ID: " << world->GetID() << ", Login Server (out), IP: " << inet_ntoa(in) << ":" << world->GetPort() << ", AccID: " << world->GetAccountID() << endl; else cout << "ID: " << world->GetID() << ", Login Server (nc), IP: " << inet_ntoa(in) << ":" << world->GetPort() << ", AccID: " << world->GetAccountID() << endl; } else { cout << "ID: " << world->GetID() << ", Login Server (in), IP: " << inet_ntoa(in) << ":" << world->GetPort() << " (" << world->GetClientPort() << "), AccID: " << world->GetAccountID() << endl; } } else { cout << "ID: " << world->GetID() << ", Unknown Type, Name: " << world->GetName() << ", IP: " << inet_ntoa(in) << ":" << world->GetPort() << ", AccID: " << world->GetAccountID() << endl; } } cout << "============================" << endl; } // Add zone updates from world server void LWorldList::AddServerZoneUpdates(LWorld* world, map updates) { int32 server_id = world->GetID(); map::iterator itr; for (itr = updates.begin(); itr != updates.end(); itr++) { if (zone_updates_already_used.size() >= 1500 || zone_updates_already_used[server_id].count(itr->first) > 0) { world->Kick("Hacking attempt."); return; } zone_updates_already_used[server_id][itr->first] = true; } server_zone_updates.Put(server_id, updates); } // Add equipment updates from world server void LWorldList::AddServerEquipmentUpdates(LWorld* world, map updates) { int32 server_id = world->GetID(); map::iterator itr; for (itr = updates.begin(); itr != updates.end(); itr++) { LogWrite(MISC__TODO, 1, "TODO", "JA: Until we learn what this does, can't risk worlds being kicked performing login appearance updates...\n%s, func: %s, line: %i", __FILE__, __FUNCTION__, __LINE__); equip_updates_already_used[server_id][itr->first] = true; } server_equip_updates.Put(server_id, updates); } // Request zone updates from world server void LWorldList::RequestServerUpdates(LWorld* world) { if (world) { ServerPacket* pack = new ServerPacket(ServerOP_ZoneUpdates, sizeof(ZoneUpdateRequest_Struct)); ZoneUpdateRequest_Struct* request = (ZoneUpdateRequest_Struct*)pack->pBuffer; request->max_per_batch = MAX_UPDATE_COUNT; world->SendPacket(pack); delete pack; zone_update_timeouts.Put(world->GetID(), Timer::GetCurrentTime2() + 30000); } } // Process server zone and equipment updates void LWorldList::ProcessServerUpdates() { // Process zone updates MutexMap>::iterator itr = server_zone_updates.begin(); while (itr.Next()) { if (itr->second.size() > 0) { database.SetServerZoneDescriptions(itr->first, itr->second); if (itr->second.size() == MAX_UPDATE_COUNT) awaiting_zone_update.Put(itr->first, Timer::GetCurrentTime2() + 10000); server_zone_updates.erase(itr->first); } if (zone_update_timeouts.count(itr->first) == 0 || zone_update_timeouts.Get(itr->first) <= Timer::GetCurrentTime2()) { zone_update_timeouts.erase(itr->first); server_zone_updates.erase(itr->first); } } LWorld* world = 0; MWorldMap.readlock(); map::iterator map_itr; for (map_itr = worldmap.begin(); map_itr != worldmap.end(); map_itr++) { world = map_itr->second; if (world && world->GetID()) { if (last_updated.count(world) == 0 || last_updated.Get(world) <= Timer::GetCurrentTime2()) { zone_updates_already_used[world->GetID()].clear(); RequestServerUpdates(world); last_updated.Put(world, Timer::GetCurrentTime2() + 21600000); } if (awaiting_zone_update.count(world->GetID()) > 0 && awaiting_zone_update.Get(world->GetID()) <= Timer::GetCurrentTime2()) { awaiting_zone_update.erase(world->GetID()); RequestServerUpdates(world); } } } ProcessLSEquipUpdates(); MWorldMap.releasereadlock(); } // Request equipment updates from world server void LWorldList::RequestServerEquipUpdates(LWorld* world) { if (world) { ServerPacket* pack_equip = new ServerPacket(ServerOP_LoginEquipment, sizeof(EquipmentUpdateRequest_Struct)); EquipmentUpdateRequest_Struct* request_equip = (EquipmentUpdateRequest_Struct*)pack_equip->pBuffer; request_equip->max_per_batch = MAX_LOGIN_APPEARANCE_COUNT; LogWrite(LOGIN__DEBUG, 1, "Login", "Sending equipment update requests to world: (%s)... (Batch Size: %i)", world->GetName(), request_equip->max_per_batch); world->SendPacket(pack_equip); delete pack_equip; equip_update_timeouts.Put(world->GetID(), Timer::GetCurrentTime2() + 30000); } } // Process login equipment updates void LWorldList::ProcessLSEquipUpdates() { MutexMap>::iterator itr_equip = server_equip_updates.begin(); while (itr_equip.Next()) { if (itr_equip->second.size() > 0) { LogWrite(LOGIN__DEBUG, 1, "Login", "Setting Login Appearances..."); database.SetServerEquipmentAppearances(itr_equip->first, itr_equip->second); if (itr_equip->second.size() == MAX_LOGIN_APPEARANCE_COUNT) awaiting_equip_update.Put(itr_equip->first, Timer::GetCurrentTime2() + 10000); server_equip_updates.erase(itr_equip->first); } if (equip_update_timeouts.count(itr_equip->first) == 0 || equip_update_timeouts.Get(itr_equip->first) <= Timer::GetCurrentTime2()) { LogWrite(LOGIN__DEBUG, 1, "Login", "Clearing Login Appearances Update Timers..."); equip_update_timeouts.erase(itr_equip->first); server_equip_updates.erase(itr_equip->first); } } LWorld* world = 0; MWorldMap.readlock(); map::iterator map_itr; for (map_itr = worldmap.begin(); map_itr != worldmap.end(); map_itr++) { world = map_itr->second; if (world && world->GetID()) { if (last_equip_updated.count(world) == 0 || last_equip_updated.Get(world) <= Timer::GetCurrentTime2()) { LogWrite(LOGIN__DEBUG, 1, "Login", "Clearing Login Appearances Update Counters..."); equip_updates_already_used[world->GetID()].clear(); RequestServerEquipUpdates(world); last_equip_updated.Put(world, Timer::GetCurrentTime2() + 900000); // every 15 mins } if (awaiting_equip_update.count(world->GetID()) > 0 && awaiting_equip_update.Get(world->GetID()) <= Timer::GetCurrentTime2()) { LogWrite(LOGIN__DEBUG, 1, "Login", "Erase awaiting equip updates..."); awaiting_equip_update.erase(world->GetID()); RequestServerEquipUpdates(world); } } } MWorldMap.releasereadlock(); } // Server update thread main loop void* ServerUpdateLoop(void* tmp) { if (tmp == 0) { ThrowError("ServerUpdateLoop(): tmp = 0!"); return NULL; } LWorldList* worldList = (LWorldList*) tmp; while (worldList->ContinueServerUpdates()) { std::this_thread::sleep_for(std::chrono::seconds(1)); worldList->ProcessServerUpdates(); } worldList->ResetServerUpdates(); return NULL; }