package transmute import ( "fmt" ) // PacketBuilderImpl provides a default implementation of the PacketBuilder interface type PacketBuilderImpl struct { // Packet configuration or builder would go here // This is a placeholder implementation } // NewPacketBuilder creates a new packet builder implementation func NewPacketBuilder() *PacketBuilderImpl { return &PacketBuilderImpl{} } // BuildItemRequestPacket builds a packet for transmutable item selection func (pb *PacketBuilderImpl) BuildItemRequestPacket(requestID int32, items []int32, version int32) ([]byte, error) { // This is a placeholder implementation // In a real implementation, this would use the PacketStruct system: // PacketStruct* p = configReader.getStruct("WS_EqTargetItemCmd", version) // p->setDataByName("request_id", requestID) // p->setDataByName("request_type", REQUEST_TYPE_TRANSMUTE_ITEM) // p->setDataByName("unknownff", 0xff) // p->setArrayLengthByName("item_array_size", len(items)) // for i, itemID := range items { // p->setArrayDataByName("item_id", itemID, i) // } // return p->serialize() if len(items) == 0 { return nil, fmt.Errorf("no transmutable items found") } // TODO: Build actual packet using packet structure system // For now, return a placeholder packet packet := make([]byte, 0) return packet, nil } // BuildConfirmationPacket builds a confirmation dialog packet func (pb *PacketBuilderImpl) BuildConfirmationPacket(requestID int32, item Item, version int32) ([]byte, error) { // This is a placeholder implementation // In a real implementation, this would use the PacketStruct system: // PacketStruct* p = configReader.getStruct("WS_ChoiceWindow", version) // message := fmt.Sprintf("Are you sure you want to transmute the %s?", item.GetName()) // p->setMediumStringByName("text", message) // p->setMediumStringByName("accept_text", "OK") // acceptCommand := fmt.Sprintf("targetitem %d %d 1", requestID, item.GetUniqueID()) // cancelCommand := fmt.Sprintf("targetitem %d %d", requestID, item.GetUniqueID()) // p->setMediumStringByName("accept_command", acceptCommand) // p->setMediumStringByName("cancel_text", "Cancel") // p->setMediumStringByName("cancel_command", cancelCommand) // return p->serialize() if item == nil { return nil, fmt.Errorf("item cannot be nil") } // TODO: Build actual packet using packet structure system // For now, return a placeholder packet packet := make([]byte, 0) return packet, nil } // BuildRewardPacket builds a quest completion/reward packet func (pb *PacketBuilderImpl) BuildRewardPacket(items []Item, version int32) ([]byte, error) { // This is a placeholder implementation // In a real implementation, this would use the PacketStruct system: // PacketStruct* packet = configReader.getStruct("WS_QuestComplete", version) // packet->setDataByName("title", "Item Transmuted!") // packet->setArrayLengthByName("num_rewards", len(items)) // for i, item := range items { // packet->setArrayDataByName("reward_id", item.GetID(), i) // if version < 860 { // packet->setItemArrayDataByName("item", item, player, i, 0, -1) // } else if version < 1193 { // packet->setItemArrayDataByName("item", item, player, i) // } else { // packet->setItemArrayDataByName("item", item, player, i, 0, 2) // } // } // return packet->serialize() if len(items) == 0 { return nil, fmt.Errorf("no reward items provided") } // TODO: Build actual packet using packet structure system // For now, return a placeholder packet packet := make([]byte, 0) return packet, nil } // TODO: When integrating with the real packet system, these methods would look like: /* // Example of actual packet building using the EQ2 packet structure system func (pb *PacketBuilderImpl) BuildItemRequestPacket(requestID int32, items []int32, version int32) ([]byte, error) { // Get the packet structure for this version packetStruct := pb.configReader.GetStruct("WS_EqTargetItemCmd", version) if packetStruct == nil { return nil, fmt.Errorf("could not find packet struct WS_EqTargetItemCmd for version %d", version) } // Set the basic fields packetStruct.SetDataByName("request_id", requestID) packetStruct.SetDataByName("request_type", REQUEST_TYPE_TRANSMUTE_ITEM) packetStruct.SetDataByName("unknownff", 0xff) // Set the item array packetStruct.SetArrayLengthByName("item_array_size", len(items)) for i, itemID := range items { packetStruct.SetArrayDataByName("item_id", itemID, i) } // Serialize and return return packetStruct.Serialize() } func (pb *PacketBuilderImpl) BuildConfirmationPacket(requestID int32, item Item, version int32) ([]byte, error) { packetStruct := pb.configReader.GetStruct("WS_ChoiceWindow", version) if packetStruct == nil { return nil, fmt.Errorf("could not find packet struct WS_ChoiceWindow for version %d", version) } // Build the confirmation message message := fmt.Sprintf("Are you sure you want to transmute the %s?", item.GetName()) packetStruct.SetMediumStringByName("text", message) packetStruct.SetMediumStringByName("accept_text", "OK") // Build the command strings acceptCommand := fmt.Sprintf("targetitem %d %d 1", requestID, item.GetUniqueID()) cancelCommand := fmt.Sprintf("targetitem %d %d", requestID, item.GetUniqueID()) packetStruct.SetMediumStringByName("accept_command", acceptCommand) packetStruct.SetMediumStringByName("cancel_text", "Cancel") packetStruct.SetMediumStringByName("cancel_command", cancelCommand) return packetStruct.Serialize() } func (pb *PacketBuilderImpl) BuildRewardPacket(items []Item, version int32) ([]byte, error) { packetStruct := pb.configReader.GetStruct("WS_QuestComplete", version) if packetStruct == nil { return nil, fmt.Errorf("could not find packet struct WS_QuestComplete for version %d", version) } packetStruct.SetDataByName("title", "Item Transmuted!") packetStruct.SetArrayLengthByName("num_rewards", len(items)) for i, item := range items { packetStruct.SetArrayDataByName("reward_id", item.GetID(), i) // Version-specific item serialization if version < 860 { packetStruct.SetItemArrayDataByName("item", item, nil, i, 0, -1) } else if version < 1193 { packetStruct.SetItemArrayDataByName("item", item, nil, i) } else { packetStruct.SetItemArrayDataByName("item", item, nil, i, 0, 2) } } return packetStruct.Serialize() } */