package groups // Entity represents a game entity that can be part of a group type Entity interface { // Basic entity information GetID() int32 GetName() string GetLevel() int8 GetClass() int8 GetRace() int8 // Health and power GetHP() int32 GetTotalHP() int32 GetPower() int32 GetTotalPower() int32 // Entity types IsPlayer() bool IsBot() bool IsNPC() bool IsDead() bool // World positioning GetZone() Zone GetDistance(other Entity) float32 } // Zone represents a game zone type Zone interface { GetZoneID() int32 GetInstanceID() int32 GetZoneName() string }