package recipes // Database method stubs - these methods would normally interact with the database // For testing purposes, they return placeholder values or errors // LoadRecipes loads all recipes from the database (stubbed) func (rm *RecipeManager) LoadRecipes() error { rm.mu.Lock() defer rm.mu.Unlock() // TODO: Implement database loading // For now, return without error to allow testing of other functionality return nil } // loadRecipeComponents loads component relationships for recipes (stubbed) func (rm *RecipeManager) loadRecipeComponents() error { // TODO: Implement database loading of components return nil } // LoadRecipeBooks loads all recipe books from the database (stubbed) func (rm *RecipeManager) LoadRecipeBooks() error { rm.mu.Lock() defer rm.mu.Unlock() // TODO: Implement database loading return nil } // LoadPlayerRecipes loads player-specific recipes from database (stubbed) func (rm *RecipeManager) LoadPlayerRecipes(playerRecipeList *PlayerRecipeList, characterID int32) error { // TODO: Implement database loading return nil } // LoadPlayerRecipeBooks loads player recipe books from database (stubbed) func (rm *RecipeManager) LoadPlayerRecipeBooks(playerRecipeBookList *PlayerRecipeBookList, characterID int32) (int32, error) { // TODO: Implement database loading return 0, nil } // SavePlayerRecipeBook saves a player recipe book to database (stubbed) func (rm *RecipeManager) SavePlayerRecipeBook(characterID int32, recipebookID int32) error { // TODO: Implement database saving return nil } // SavePlayerRecipe saves a player recipe to database (stubbed) func (rm *RecipeManager) SavePlayerRecipe(characterID int32, recipeID int32) error { // TODO: Implement database saving return nil } // UpdatePlayerRecipe updates player recipe progress in database (stubbed) func (rm *RecipeManager) UpdatePlayerRecipe(characterID int32, recipeID int32, highestStage int8) error { // TODO: Implement database updating return nil }