package transmute // Item flags that disqualify items from transmutation const ( NoZone = 1 << 0 // NO_ZONE flag NoValue = 1 << 1 // NO_VALUE flag Temporary = 1 << 2 // TEMPORARY flag NoDestroy = 1 << 3 // NO_DESTROY flag NoTransmute = 1 << 14 // NO_TRANSMUTE flag (16384) ) // Item flags2 that disqualify items from transmutation const ( Ornate = 1 << 0 // ORNATE flag ) // Item tiers/rarities const ( ItemTagTreasured = 4 ItemTagLegendary = 5 ItemTagFabled = 6 ItemTagMythical = 7 ItemTagCelestial = 8 ) // Transmutation probabilities (percentages) const ( BothItemsChancePercent = 15 // Chance to get both common and rare materials CommonMatChancePercent = 75 // Chance to get common material (if not both) RareMatChancePercent = 25 // Chance to get rare material (if not both) ) // Skill up constants const ( SkillUpPercentChanceMax = 50 // Base chance for skill up at max item level SkillUpLevelDifPenalty = 20 // Percent decrease per level difference MaxSkillUpLevelDif = 10 // Maximum level difference for skill up ) // Spell constants const ( TransmuteItemSpellID = 5163 // Spell ID for the transmute item spell ) // Message channel constants (from C++) const ( ChannelColorRed = 0 ChannelYellow = 89 ) // Request types const ( RequestTypeTransmuteItem = 1 )