package player // AddCoins adds coins to the player func (p *Player) AddCoins(val int64) { p.GetInfoStruct().AddCoin(val) // TODO: Send update packet to client } // RemoveCoins removes coins from the player func (p *Player) RemoveCoins(val int64) bool { if p.GetInfoStruct().GetCoin() >= val { p.GetInfoStruct().SubtractCoin(val) // TODO: Send update packet to client return true } return false } // HasCoins checks if the player has enough coins func (p *Player) HasCoins(val int64) bool { return p.GetInfoStruct().GetCoin() >= val } // GetCoinsCopper returns the copper coin amount func (p *Player) GetCoinsCopper() int32 { return p.GetInfoStruct().GetCoinCopper() } // GetCoinsSilver returns the silver coin amount func (p *Player) GetCoinsSilver() int32 { return p.GetInfoStruct().GetCoinSilver() } // GetCoinsGold returns the gold coin amount func (p *Player) GetCoinsGold() int32 { return p.GetInfoStruct().GetCoinGold() } // GetCoinsPlat returns the platinum coin amount func (p *Player) GetCoinsPlat() int32 { return p.GetInfoStruct().GetCoinPlat() } // GetBankCoinsCopper returns the bank copper coin amount func (p *Player) GetBankCoinsCopper() int32 { return p.GetInfoStruct().GetBankCoinCopper() } // GetBankCoinsSilver returns the bank silver coin amount func (p *Player) GetBankCoinsSilver() int32 { return p.GetInfoStruct().GetBankCoinSilver() } // GetBankCoinsGold returns the bank gold coin amount func (p *Player) GetBankCoinsGold() int32 { return p.GetInfoStruct().GetBankCoinGold() } // GetBankCoinsPlat returns the bank platinum coin amount func (p *Player) GetBankCoinsPlat() int32 { return p.GetInfoStruct().GetBankCoinPlat() } // GetStatusPoints returns the player's status points func (p *Player) GetStatusPoints() int32 { return p.GetInfoStruct().GetStatusPoints() }