package loot import ( "database/sql" "fmt" "log" "sync" "time" ) // LootDatabase handles all database operations for the loot system type LootDatabase struct { db *sql.DB queries map[string]*sql.Stmt lootTables map[int32]*LootTable spawnLoot map[int32][]int32 // spawn_id -> []loot_table_id globalLoot []*GlobalLoot mutex sync.RWMutex } // NewLootDatabase creates a new loot database manager func NewLootDatabase(db *sql.DB) *LootDatabase { ldb := &LootDatabase{ db: db, queries: make(map[string]*sql.Stmt), lootTables: make(map[int32]*LootTable), spawnLoot: make(map[int32][]int32), globalLoot: make([]*GlobalLoot, 0), } // Prepare commonly used queries ldb.prepareQueries() return ldb } // prepareQueries prepares all commonly used SQL queries func (ldb *LootDatabase) prepareQueries() { queries := map[string]string{ "load_loot_tables": ` SELECT id, name, mincoin, maxcoin, maxlootitems, lootdrop_probability, coin_probability FROM loottable ORDER BY id `, "load_loot_drops": ` SELECT loot_table_id, item_id, item_charges, equip_item, probability, no_drop_quest_completed_id FROM lootdrop WHERE loot_table_id = ? ORDER BY probability DESC `, "load_spawn_loot": ` SELECT spawn_id, loottable_id FROM spawn_loot ORDER BY spawn_id `, "load_global_loot": ` SELECT type, loot_table, value1, value2, value3, value4 FROM loot_global ORDER BY type, value1 `, "insert_loot_table": ` INSERT INTO loottable (id, name, mincoin, maxcoin, maxlootitems, lootdrop_probability, coin_probability) VALUES (?, ?, ?, ?, ?, ?, ?) `, "update_loot_table": ` UPDATE loottable SET name = ?, mincoin = ?, maxcoin = ?, maxlootitems = ?, lootdrop_probability = ?, coin_probability = ? WHERE id = ? `, "delete_loot_table": ` DELETE FROM loottable WHERE id = ? `, "insert_loot_drop": ` INSERT INTO lootdrop (loot_table_id, item_id, item_charges, equip_item, probability, no_drop_quest_completed_id) VALUES (?, ?, ?, ?, ?, ?) `, "delete_loot_drops": ` DELETE FROM lootdrop WHERE loot_table_id = ? `, "insert_spawn_loot": ` INSERT OR REPLACE INTO spawn_loot (spawn_id, loottable_id) VALUES (?, ?) `, "delete_spawn_loot": ` DELETE FROM spawn_loot WHERE spawn_id = ? `, "insert_global_loot": ` INSERT INTO loot_global (type, loot_table, value1, value2, value3, value4) VALUES (?, ?, ?, ?, ?, ?) `, "delete_global_loot": ` DELETE FROM loot_global WHERE type = ? `, "get_loot_table": ` SELECT id, name, mincoin, maxcoin, maxlootitems, lootdrop_probability, coin_probability FROM loottable WHERE id = ? `, "get_spawn_loot_tables": ` SELECT loottable_id FROM spawn_loot WHERE spawn_id = ? `, "count_loot_tables": ` SELECT COUNT(*) FROM loottable `, "count_loot_drops": ` SELECT COUNT(*) FROM lootdrop `, "count_spawn_loot": ` SELECT COUNT(*) FROM spawn_loot `, } for name, query := range queries { if stmt, err := ldb.db.Prepare(query); err != nil { log.Printf("%s Failed to prepare query %s: %v", LogPrefixDatabase, name, err) } else { ldb.queries[name] = stmt } } } // LoadAllLootData loads all loot data from the database func (ldb *LootDatabase) LoadAllLootData() error { log.Printf("%s Loading loot data from database...", LogPrefixDatabase) // Load loot tables first if err := ldb.loadLootTables(); err != nil { return fmt.Errorf("failed to load loot tables: %v", err) } // Load loot drops for each table if err := ldb.loadLootDrops(); err != nil { return fmt.Errorf("failed to load loot drops: %v", err) } // Load spawn loot assignments if err := ldb.loadSpawnLoot(); err != nil { return fmt.Errorf("failed to load spawn loot: %v", err) } // Load global loot configuration if err := ldb.loadGlobalLoot(); err != nil { return fmt.Errorf("failed to load global loot: %v", err) } ldb.mutex.RLock() tableCount := len(ldb.lootTables) spawnCount := len(ldb.spawnLoot) globalCount := len(ldb.globalLoot) ldb.mutex.RUnlock() log.Printf("%s Loaded %d loot tables, %d spawn assignments, %d global loot entries", LogPrefixDatabase, tableCount, spawnCount, globalCount) return nil } // loadLootTables loads all loot tables from the database func (ldb *LootDatabase) loadLootTables() error { stmt := ldb.queries["load_loot_tables"] if stmt == nil { return fmt.Errorf("load_loot_tables query not prepared") } rows, err := stmt.Query() if err != nil { return fmt.Errorf("failed to query loot tables: %v", err) } defer rows.Close() ldb.mutex.Lock() defer ldb.mutex.Unlock() // Clear existing tables ldb.lootTables = make(map[int32]*LootTable) for rows.Next() { table := &LootTable{ Drops: make([]*LootDrop, 0), } err := rows.Scan( &table.ID, &table.Name, &table.MinCoin, &table.MaxCoin, &table.MaxLootItems, &table.LootDropProbability, &table.CoinProbability, ) if err != nil { log.Printf("%s Error scanning loot table row: %v", LogPrefixDatabase, err) continue } ldb.lootTables[table.ID] = table } return rows.Err() } // loadLootDrops loads all loot drops for the loaded loot tables func (ldb *LootDatabase) loadLootDrops() error { stmt := ldb.queries["load_loot_drops"] if stmt == nil { return fmt.Errorf("load_loot_drops query not prepared") } ldb.mutex.Lock() defer ldb.mutex.Unlock() for tableID, table := range ldb.lootTables { rows, err := stmt.Query(tableID) if err != nil { log.Printf("%s Failed to query loot drops for table %d: %v", LogPrefixDatabase, tableID, err) continue } for rows.Next() { drop := &LootDrop{} var equipItem int8 err := rows.Scan( &drop.LootTableID, &drop.ItemID, &drop.ItemCharges, &equipItem, &drop.Probability, &drop.NoDropQuestCompletedID, ) if err != nil { log.Printf("%s Error scanning loot drop row: %v", LogPrefixDatabase, err) continue } drop.EquipItem = equipItem == 1 table.Drops = append(table.Drops, drop) } rows.Close() } return nil } // loadSpawnLoot loads spawn to loot table assignments func (ldb *LootDatabase) loadSpawnLoot() error { stmt := ldb.queries["load_spawn_loot"] if stmt == nil { return fmt.Errorf("load_spawn_loot query not prepared") } rows, err := stmt.Query() if err != nil { return fmt.Errorf("failed to query spawn loot: %v", err) } defer rows.Close() ldb.mutex.Lock() defer ldb.mutex.Unlock() // Clear existing spawn loot ldb.spawnLoot = make(map[int32][]int32) for rows.Next() { var spawnID, lootTableID int32 err := rows.Scan(&spawnID, &lootTableID) if err != nil { log.Printf("%s Error scanning spawn loot row: %v", LogPrefixDatabase, err) continue } ldb.spawnLoot[spawnID] = append(ldb.spawnLoot[spawnID], lootTableID) } return rows.Err() } // loadGlobalLoot loads global loot configuration func (ldb *LootDatabase) loadGlobalLoot() error { stmt := ldb.queries["load_global_loot"] if stmt == nil { return fmt.Errorf("load_global_loot query not prepared") } rows, err := stmt.Query() if err != nil { return fmt.Errorf("failed to query global loot: %v", err) } defer rows.Close() ldb.mutex.Lock() defer ldb.mutex.Unlock() // Clear existing global loot ldb.globalLoot = make([]*GlobalLoot, 0) for rows.Next() { var lootType string var tableID, value1, value2, value3, value4 int32 err := rows.Scan(&lootType, &tableID, &value1, &value2, &value3, &value4) if err != nil { log.Printf("%s Error scanning global loot row: %v", LogPrefixDatabase, err) continue } global := &GlobalLoot{ TableID: tableID, } // Parse loot type and values switch lootType { case "level": global.Type = GlobalLootTypeLevel global.MinLevel = int8(value1) global.MaxLevel = int8(value2) global.LootTier = value3 case "race": global.Type = GlobalLootTypeRace global.Race = int16(value1) global.LootTier = value2 case "zone": global.Type = GlobalLootTypeZone global.ZoneID = value1 global.LootTier = value2 default: log.Printf("%s Unknown global loot type: %s", LogPrefixDatabase, lootType) continue } ldb.globalLoot = append(ldb.globalLoot, global) } return rows.Err() } // GetLootTable returns a loot table by ID (thread-safe) func (ldb *LootDatabase) GetLootTable(tableID int32) *LootTable { ldb.mutex.RLock() defer ldb.mutex.RUnlock() return ldb.lootTables[tableID] } // GetSpawnLootTables returns all loot table IDs for a spawn (thread-safe) func (ldb *LootDatabase) GetSpawnLootTables(spawnID int32) []int32 { ldb.mutex.RLock() defer ldb.mutex.RUnlock() tables := ldb.spawnLoot[spawnID] if tables == nil { return nil } // Return a copy to prevent external modification result := make([]int32, len(tables)) copy(result, tables) return result } // GetGlobalLootTables returns applicable global loot tables for given parameters func (ldb *LootDatabase) GetGlobalLootTables(level int16, race int16, zoneID int32) []*GlobalLoot { ldb.mutex.RLock() defer ldb.mutex.RUnlock() var result []*GlobalLoot for _, global := range ldb.globalLoot { switch global.Type { case GlobalLootTypeLevel: if level >= int16(global.MinLevel) && level <= int16(global.MaxLevel) { result = append(result, global) } case GlobalLootTypeRace: if race == global.Race { result = append(result, global) } case GlobalLootTypeZone: if zoneID == global.ZoneID { result = append(result, global) } } } return result } // AddLootTable adds a new loot table to the database func (ldb *LootDatabase) AddLootTable(table *LootTable) error { stmt := ldb.queries["insert_loot_table"] if stmt == nil { return fmt.Errorf("insert_loot_table query not prepared") } _, err := stmt.Exec( table.ID, table.Name, table.MinCoin, table.MaxCoin, table.MaxLootItems, table.LootDropProbability, table.CoinProbability, ) if err != nil { return fmt.Errorf("failed to insert loot table: %v", err) } // Add drops if any for _, drop := range table.Drops { if err := ldb.AddLootDrop(drop); err != nil { log.Printf("%s Failed to add loot drop for table %d: %v", LogPrefixDatabase, table.ID, err) } } // Update in-memory cache ldb.mutex.Lock() ldb.lootTables[table.ID] = table ldb.mutex.Unlock() log.Printf("%s Added loot table %d (%s) with %d drops", LogPrefixDatabase, table.ID, table.Name, len(table.Drops)) return nil } // AddLootDrop adds a new loot drop to the database func (ldb *LootDatabase) AddLootDrop(drop *LootDrop) error { stmt := ldb.queries["insert_loot_drop"] if stmt == nil { return fmt.Errorf("insert_loot_drop query not prepared") } equipItem := int8(0) if drop.EquipItem { equipItem = 1 } _, err := stmt.Exec( drop.LootTableID, drop.ItemID, drop.ItemCharges, equipItem, drop.Probability, drop.NoDropQuestCompletedID, ) return err } // UpdateLootTable updates an existing loot table func (ldb *LootDatabase) UpdateLootTable(table *LootTable) error { stmt := ldb.queries["update_loot_table"] if stmt == nil { return fmt.Errorf("update_loot_table query not prepared") } _, err := stmt.Exec( table.Name, table.MinCoin, table.MaxCoin, table.MaxLootItems, table.LootDropProbability, table.CoinProbability, table.ID, ) if err != nil { return fmt.Errorf("failed to update loot table: %v", err) } // Update drops - delete old ones and insert new ones if err := ldb.DeleteLootDrops(table.ID); err != nil { log.Printf("%s Failed to delete old loot drops for table %d: %v", LogPrefixDatabase, table.ID, err) } for _, drop := range table.Drops { if err := ldb.AddLootDrop(drop); err != nil { log.Printf("%s Failed to add updated loot drop for table %d: %v", LogPrefixDatabase, table.ID, err) } } // Update in-memory cache ldb.mutex.Lock() ldb.lootTables[table.ID] = table ldb.mutex.Unlock() return nil } // DeleteLootTable removes a loot table and all its drops func (ldb *LootDatabase) DeleteLootTable(tableID int32) error { // Delete drops first if err := ldb.DeleteLootDrops(tableID); err != nil { return fmt.Errorf("failed to delete loot drops: %v", err) } // Delete table stmt := ldb.queries["delete_loot_table"] if stmt == nil { return fmt.Errorf("delete_loot_table query not prepared") } _, err := stmt.Exec(tableID) if err != nil { return fmt.Errorf("failed to delete loot table: %v", err) } // Remove from in-memory cache ldb.mutex.Lock() delete(ldb.lootTables, tableID) ldb.mutex.Unlock() return nil } // DeleteLootDrops removes all drops for a loot table func (ldb *LootDatabase) DeleteLootDrops(tableID int32) error { stmt := ldb.queries["delete_loot_drops"] if stmt == nil { return fmt.Errorf("delete_loot_drops query not prepared") } _, err := stmt.Exec(tableID) return err } // AddSpawnLoot assigns a loot table to a spawn func (ldb *LootDatabase) AddSpawnLoot(spawnID, tableID int32) error { stmt := ldb.queries["insert_spawn_loot"] if stmt == nil { return fmt.Errorf("insert_spawn_loot query not prepared") } _, err := stmt.Exec(spawnID, tableID) if err != nil { return fmt.Errorf("failed to insert spawn loot: %v", err) } // Update in-memory cache ldb.mutex.Lock() ldb.spawnLoot[spawnID] = append(ldb.spawnLoot[spawnID], tableID) ldb.mutex.Unlock() return nil } // DeleteSpawnLoot removes all loot table assignments for a spawn func (ldb *LootDatabase) DeleteSpawnLoot(spawnID int32) error { stmt := ldb.queries["delete_spawn_loot"] if stmt == nil { return fmt.Errorf("delete_spawn_loot query not prepared") } _, err := stmt.Exec(spawnID) if err != nil { return fmt.Errorf("failed to delete spawn loot: %v", err) } // Remove from in-memory cache ldb.mutex.Lock() delete(ldb.spawnLoot, spawnID) ldb.mutex.Unlock() return nil } // GetLootStatistics returns database statistics func (ldb *LootDatabase) GetLootStatistics() (map[string]any, error) { stats := make(map[string]any) // Count loot tables if stmt := ldb.queries["count_loot_tables"]; stmt != nil { var count int if err := stmt.QueryRow().Scan(&count); err == nil { stats["loot_tables"] = count } } // Count loot drops if stmt := ldb.queries["count_loot_drops"]; stmt != nil { var count int if err := stmt.QueryRow().Scan(&count); err == nil { stats["loot_drops"] = count } } // Count spawn loot assignments if stmt := ldb.queries["count_spawn_loot"]; stmt != nil { var count int if err := stmt.QueryRow().Scan(&count); err == nil { stats["spawn_loot_assignments"] = count } } // In-memory statistics ldb.mutex.RLock() stats["cached_loot_tables"] = len(ldb.lootTables) stats["cached_spawn_assignments"] = len(ldb.spawnLoot) stats["cached_global_loot"] = len(ldb.globalLoot) ldb.mutex.RUnlock() stats["loaded_at"] = time.Now().Format(time.RFC3339) return stats, nil } // ReloadLootData reloads all loot data from the database func (ldb *LootDatabase) ReloadLootData() error { log.Printf("%s Reloading loot data from database...", LogPrefixDatabase) return ldb.LoadAllLootData() } // Close closes all prepared statements func (ldb *LootDatabase) Close() error { for name, stmt := range ldb.queries { if err := stmt.Close(); err != nil { log.Printf("%s Error closing statement %s: %v", LogPrefixDatabase, name, err) } } return nil }