<substruct name="BaseItemDescription">
	<version number="1">
		<u8 name="creator_flag">
		<str16 name="creator">
		<u32 name="unique_id">
		<u16 name="icon">
		<str8 name="flag_names">
		<u8 name="unknown8_1" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<i16 name="value">
			<str8 name="stat_name">
		</array>
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="adornment_flag">
			<array name="adornment_array" count="var:adornment_flag">
				<u8 name="adornment_unknown">
			</array>
			<str16 name="stat_description">
		</array>
		<u8 name="condition">
		<u16 name="weight">
		<u32 name="skill_req1">
		<u16 name="skill_min">
		<u16 name="skill_recommended">
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
	</version>
	<version number="373">
		<u8 name="creator_flag">
		<str16 name="creator">
		<u32 name="unique_id">
		<u16 name="icon">
		<u8 name="tier">
		<str8 name="flag_names">
		<u8 name="unknown8_1" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<i16 name="value">
			<str8 name="stat_name">
		</array>
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="adornment_flag">
			<array name="adornment_array" count="var:adornment_flag">
				<u8 name="adornment_unknown">
			</array>
			<str16 name="stat_description">
		</array>
		<u8 name="condition">
		<u16 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u16 name="skill_recommended">
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
	</version>
	<version number="546">
		<str8 name="creator">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<u16 name="icon">
		<u8 name="tier">
		<u32 name="flags">
		<u8 name="unknown8_1" size="15">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u8 name="stat_type">
			<i16 name="stat_subtype">
			<i16 name="value">
			<str8 name="stat_name">
		</array>
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
		</array>
		<u8 name="condition">
		<u16 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
	<version number="562">
		<u8 name="creator_flag">
		<str8 name="creator">
		<str16 name="adornment">
		<u32 name="adornment_id">
		<u32 name="unknown3">
		<str16 name="first_desc">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<i32 name="item_id">
		<u16 name="icon">
		<u8 name="tier">
		<u32 name="flags">
		<u8 name="unknown8_1" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<i16 name="value">
			<str8 name="stat_name">
		</array>
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="adornment_flag">
			<array name="adornment_array" count="var:adornment_flag">
				<u8 name="adornment_unknown">
			</array>
			<str16 name="stat_description">
		</array>
		<u8 name="condition">
		<u32 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
	<version number="860">
		<u8 name="creator_flag">
		<str8 name="creator">
		<str16 name="adornment">
		<u32 name="adornment_id">
		<u32 name="unknown3">
		<str16 name="adornment_desc">
		<str16 name="unknown_desc">
		<str16 name="first_desc">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<i32 name="item_id">
		<u16 name="icon">
		<u8 name="tier">
		<u32 name="flags">
		<u8 name="unknown8_860" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<i16 name="value">
			<str8 name="stat_name">
		</array>
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="adornment_flag">
			<array name="adornment_array" count="var:adornment_flag">
				<u8 name="adornment_unknown">
			</array>
			<str16 name="stat_description">
		</array>
		<u8 name="condition">
		<u32 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
	<version number="927">
		<u8 name="creator_flag">
		<str8 name="creator">
		<str16 name="adornment">
		<u32 name="adornment_id">
		<u32 name="unknown3">
		<str16 name="adornment_desc">
		<str16 name="unknown_desc">
		<str16 name="first_desc">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<i32 name="item_id">
		<u16 name="icon">
		<u8 name="tier">
		<u32 name="flags">
		<u8 name="unknown8_927" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<i16 name="value">
			<str8 name="stat_name">
		</array>
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="adornment_flag">
			<array name="adornment_array" count="var:adornment_flag">
				<u8 name="adornment_unknown">
			</array>
			<str16 name="stat_description">
		</array>
		<u8 name="condition">
		<u32 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
	<version number="954">
		<u8 name="creator_flag">
		<str8 name="creator">
		<str16 name="adornment">
		<u32 name="adornment_id">
		<u32 name="unknown3">
		<str16 name="adornment_desc">
		<str16 name="unknown_desc">
		<str16 name="first_desc">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<i32 name="item_id">
		<u16 name="icon">
		<u8 name="tier">
		<u32 name="flags">
		<u8 name="unknown8_954" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<i16 name="value">
			<str8 name="stat_name">
		</array>
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="adornment_flag">
			<array name="adornment_array" count="var:adornment_flag">
				<u8 name="adornment_unknown">
			</array>
			<str16 name="stat_description">
		</array>
		<u8 name="condition">
		<u32 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
	<version number="955">
		<u8 name="creator_flag">
		<str8 name="creator">
		<str16 name="adornment">
		<u32 name="adornment_id">
		<u32 name="unknown3">
		<str16 name="adornment_desc">
		<str16 name="unknown_desc">
		<str16 name="first_desc">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<i32 name="item_id">
		<u16 name="icon">
		<u8 name="tier">
		<u32 name="flags">
		<u8 name="unknown8_955" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<i16 name="value">
			<str8 name="stat_name">
		</array>
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="adornment_flag">
			<array name="adornment_array" count="var:adornment_flag">
				<u8 name="adornment_unknown">
			</array>
			<str16 name="stat_description">
		</array>
		<u8 name="condition">
		<u32 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
	<version number="1008">
		<u8 name="creator_flag">
		<str8 name="creator">
		<str16 name="adornment">
		<u32 name="adornment_id">
		<u32 name="unknown3">
		<str16 name="adornment_desc">
		<str16 name="unknown_desc">
		<str16 name="first_desc">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<i32 name="item_id">
		<u16 name="icon">
		<u8 name="tier">
		<u32 name="flags">
		<u8 name="unknown8_1008" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<i16 name="value">
			<str8 name="stat_name">
		</array>
		<u8 name="stat_unknown">
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="adornment_flag">
			<array name="adornment_array" count="var:adornment_flag">
				<u8 name="adornment_unknown">
			</array>
			<str16 name="stat_description">
		</array>
		<u8 name="condition">
		<u32 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
	<version number="1027">
		<u8 name="creator_flag">
		<str8 name="creator">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<i32 name="item_id">
		<u16 name="icon">
		<u8 name="tier">
		<u16 name="flags">
		<u16 name="flags2">
		<u8 name="unknown8_BID_1027" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<i16 name="value">
			<str8 name="stat_name">
		</array>
		<u8 name="stat_unknown">
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="adornment_flag">
			<array name="adornment_array" count="var:adornment_flag">
				<u8 name="adornment_unknown">
			</array>
			<str16 name="stat_description">
		</array>
		<u8 name="condition">
		<u32 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
	<version number="1096">
		<u8 name="creator_flag">
		<str8 name="creator">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<i32 name="item_id">
		<i32 name="item_crc">
		<u16 name="icon">
		<u8 name="tier">
		<u16 name="flags">
		<u16 name="flags2">
		<u8 name="unknown8_BID_1096" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<f32 name="value">
			<str8 name="stat_name">
		</array>
		<u8 name="stat_unknown">
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<str16 name="stat_description">
			<u8 name="stat_string_unknown">
		</array>
		<u16 name="unknown19">
		<u16 name="unknown20">
		<u8 name="condition">
		<u32 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
	<version number="1188">
		<u8 name="creator_flag">
		<str8 name="creator">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<i32 name="item_id">
		<i32 name="item_crc">
		<u16 name="icon">
		<u8 name="tier">
		<u16 name="flags">
		<u16 name="flags2">
		<u8 name="unknown8_1188" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<f32 name="value">
			<u8 name="stat_unknown">
			<str8 name="stat_name">
			<u8 name="stat_level">
		</array>
		<u8 name="stat_unknown">
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="stat_string_unknown">
			<str16 name="stat_description">
		</array>
		<u16 name="unknown19">
		<u16 name="unknown20">
		<u8 name="condition">
		<u32 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
	<version number="1193">
		<u8 name="creator_flag">
		<str8 name="creator">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<i32 name="item_id">
		<i32 name="item_crc">
		<u16 name="icon">
		<u8 name="tier">
		<u16 name="flags">
		<u16 name="flags2">
		<u8 name="unknown8_1193" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<f32 name="value">
			<u8 name="stat_unknown">
			<str8 name="stat_name">
			<u8 name="stat_level">
		</array>
		<u8 name="stat_unknown">
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="stat_string_unknown">
			<str16 name="stat_description">
		</array>
		<u16 name="unknown19">
		<u16 name="unknown20">
		<u8 name="condition">
		<u32 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
	<version number="1205">
		<u8 name="creator_flag">
		<str8 name="creator">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<i32 name="item_id">
		<i32 name="item_crc">
		<u16 name="icon">
		<u8 name="tier">
		<u16 name="flags">
		<u16 name="flags2">
		<u8 name="unknown8_1205" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<f32 name="value">
			<u8 name="stat_unknown">
			<str8 name="stat_name">
			<u8 name="stat_level">
		</array>
		<u8 name="stat_unknown">
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="stat_string_unknown">
			<str16 name="stat_description">
		</array>
		<u16 name="unknown19">
		<u16 name="unknown20">
		<u8 name="condition">
		<u32 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
	<version number="1208">
		<u8 name="creator_flag">
		<str8 name="creator">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<i32 name="item_id">
		<i32 name="item_crc">
		<u16 name="icon">
		<u8 name="tier">
		<u16 name="flags">
		<u16 name="flags2">
		<u8 name="unknown8_1208" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<f32 name="value">
			<u8 name="stat_unknown">
			<str8 name="stat_name">
			<u16 name="stat_level">
		</array>
		<u8 name="stat_unknown">
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="stat_string_unknown">
			<str16 name="stat_description">
		</array>
		<u16 name="unknown19">
		<u16 name="unknown20">
		<u8 name="condition">
		<u32 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
	<version number="57048">
		<u8 name="creator_flag">
		<str8 name="creator">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<i32 name="item_id">
		<i32 name="item_crc">
		<u16 name="icon">
		<u8 name="tier">
		<u16 name="flags">
		<u16 name="flags2">
		<u8 name="unknown8_57048" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<f32 name="value">
			<u8 name="stat_unknown">
			<str8 name="stat_name">
			<u16 name="stat_level">
		</array>
		<u8 name="stat_unknown">
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="stat_string_unknown">
			<str16 name="stat_description">
		</array>
		<u16 name="unknown19">
		<u16 name="unknown20">
		<u8 name="condition">
		<u32 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
	<version number="57107">
		<u8 name="creator_flag">
		<str8 name="creator">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<i32 name="item_id">
		<i32 name="item_crc">
		<u16 name="icon">
		<u8 name="tier">
		<u16 name="flags">
		<u16 name="flags2">
		<u8 name="unknown8_57107" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<f32 name="value">
			<u8 name="stat_unknown">
			<str8 name="stat_name">
			<u16 name="stat_level">
		</array>
		<u8 name="stat_unknown">
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="stat_string_unknown">
			<str16 name="stat_description">
		</array>
		<u16 name="unknown19">
		<u16 name="unknown20">
		<u8 name="condition">
		<u32 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
	<version number="58571">
		<u8 name="creator_flag">
		<str8 name="creator">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<i32 name="item_id">
		<i32 name="item_crc">
		<u16 name="icon">
		<u8 name="tier">
		<u16 name="flags">
		<u16 name="flags2">
		<u8 name="unknown8_58570" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<f32 name="value">
			<str8 name="stat_name">
			<u16 name="stat_level">
		</array>
		<u8 name="stat_unknown">
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="stat_string_unknown">
			<str16 name="stat_description">
		</array>
		<u16 name="unknown19">
		<u16 name="unknown20">
		<u8 name="condition">
		<u32 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
	<version number="58617">
		<u8 name="creator_flag">
		<str8 name="creator">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<i32 name="item_id">
		<i32 name="item_crc">
		<u16 name="icon">
		<u8 name="tier">
		<u16 name="flags">
		<u16 name="flags2">
		<u8 name="unknown8_58617" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<f32 name="value">
			<str8 name="stat_name">
			<u16 name="stat_level">
			<f32 name="value2">
		</array>
		<u8 name="stat_unknown">
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="stat_string_unknown">
			<str16 name="stat_description">
		</array>
		<u16 name="unknown19">
		<u16 name="unknown20">
		<u8 name="condition">
		<u32 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
	<version number="60024">
		<u8 name="creator_flag">
		<str8 name="creator">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<i32 name="item_id">
		<i32 name="item_crc">
		<u16 name="icon">
		<u8 name="tier">
		<u16 name="flags">
		<u16 name="flags2">
		<u8 name="unknown8_60024" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<f32 name="value">
			<str8 name="stat_name">
			<u16 name="stat_level">
		</array>
		<u8 name="stat_unknown">
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="stat_string_unknown">
			<str16 name="stat_description">
		</array>
		<u16 name="unknown19">
		<u16 name="unknown20">
		<u8 name="condition">
		<u32 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
	<version number="60114">
		<u8 name="creator_flag">
		<str8 name="creator">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<i32 name="item_id">
		<i32 name="item_crc">
		<u16 name="icon">
		<u8 name="tier">
		<u16 name="flags">
		<u16 name="flags2">
		<u8 name="unknown8_60114" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<f32 name="value">
			<str8 name="stat_name">
			<u16 name="stat_level">
		</array>
		<u8 name="stat_unknown">
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="stat_string_unknown">
			<str16 name="stat_description">
		</array>
		<u16 name="unknown19">
		<u16 name="unknown20">
		<u8 name="condition">
		<u32 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
	<version number="60174">
		<u8 name="creator_flag">
		<str8 name="creator">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<i32 name="item_id">
		<i32 name="item_crc">
		<u16 name="icon">
		<u8 name="tier">
		<u16 name="flags">
		<u16 name="flags2">
		<u8 name="unknown8_60174" size="17">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<f32 name="value">
			<str8 name="stat_name">
			<u16 name="stat_level">
		</array>
		<u8 name="stat_unknown">
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="stat_string_unknown">
			<str16 name="stat_description">
		</array>
		<u16 name="unknown19">
		<u16 name="unknown20">
		<u32 name="unknown21">
		<u8 name="condition">
		<u32 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
	<version number="63119">
		<u8 name="creator_flag">
		<str8 name="creator">
		<u32 name="unique_id">
		<u64 name="broker_item_id">
		<i32 name="item_id">
		<i32 name="item_crc">
		<u16 name="icon">
		<u8 name="tier">
		<u16 name="flags">
		<u16 name="flags2">
		<u8 name="unknown8_63119" size="17">
		<u8 name="stat_unknown">
		<u8 name="stat_string_count">
		<array name="stat_string_array" count="var:stat_string_count">
			<str8 name="stat_string">
			<u8 name="stat_string_unknown">
			<str16 name="stat_description">
		</array>
		<u16 name="unknown19">
		<u8 name="stat_count">
		<array name="stat_array" count="var:stat_count">
			<u16 name="stat_type">
			<i16 name="stat_subtype">
			<f32 name="value">
			<str8 name="stat_name">
			<u16 name="stat_level">
			<f32 name="value2">
		</array>
		<u8 name="unknown20">
		<u8 name="mod_count">
		<array name="mod_array" count="var:mod_count">
			<str8 name="mod_string">
			<u8 name="mod_need">
			<u8 name="mod_have" if="var:header_info_mod_need_0">
			<u8 name="mod_unknown" size="2">
		</array>
		<u8 name="unknown21" size="4">
		<u8 name="condition">
		<u32 name="weight">
		<u32 name="skill_req1">
		<u32 name="skill_req2">
		<u16 name="skill_min">
		<u8 name="class_count">
		<array name="class_array" count="var:class_count">
			<u8 name="adventure_class">
			<u8 name="tradeskill_class">
			<u16 name="level">
		</array>
		<u8 name="slot_count">
		<array name="slot_array" count="var:slot_count">
			<u8 name="slot">
		</array>
		<u32 name="footer_type">
	</version>
</substruct>