<packet name="InspectPlayer">
	<version number="1">
		<u8 name="unknown">
		<str8 name="name">
		<u8 name="race">
		<u8 name="gender">
		<u8 name="adventure_level">
		<u8 name="adventure_level_effective">
		<u8 name="adventure_class">
		<u8 name="tradeskill_level">
		<u8 name="tradeskill_class">
		<i32 name="health">
		<i32 name="health_max">
		<i32 name="health_base">
		<i32 name="power">
		<i32 name="power_max">
		<i32 name="power_base">
		<i16 name="mitigation">
		<u16 name="unknown1">
		<u16 name="avoidance">
		<u16 name="unknown2">
		<u16 name="mitigation_percentage">
		<i16 name="strength">
		<u8 name="strength_base">
		<i16 name="stamina">
		<u8 name="stamina_base">
		<i16 name="agility">
		<u8 name="agility_base">
		<i16 name="wisdom">
		<u8 name="wisdom_base">
		<i16 name="intelligence">
		<u8 name="intelligence_base">
		<u16 name="unknown4">
		<u16 name="unknown5">
		<u16 name="unknown6">
		<u16 name="unknown7">
		<u16 name="unknown8">
		<u16 name="unknown9">
		<u16 name="unknown10">
		<u16 name="unknown11">
		<u16 name="unknown12">
		<i16 name="heat_resist">
		<u16 name="heat_resist_base">
		<u16 name="heat_resist_percentage">
		<i16 name="cold_resist">
		<u16 name="cold_resist_base">
		<u16 name="cold_resist_percentage">
		<i16 name="magic_resist">
		<u16 name="magic_resist_base">
		<u16 name="magic_resist_percentage">
		<i16 name="mental_resist">
		<u16 name="mental_resist_base">
		<u16 name="mental_resist_percentage">
		<i16 name="divine_resist">
		<u16 name="divine_resist_base">
		<u16 name="divine_resist_percentage">
		<i16 name="disease_resist">
		<u16 name="disease_resist_base">
		<u16 name="disease_resist_percentage">
		<i16 name="poison_resist">
		<u16 name="poison_resist_base">
		<u16 name="poison_resist_percentage">
		<u16 name="num_chars">
		<array name="biography_array" count="var:num_chars">
			<char name="biography_char">
		</array>
		<item name="primary">
		<item name="secondary">
	</version>
	<version number="373">
		<str8 name="name">
		<u8 name="race">
		<u8 name="gender">
		<u16 name="adventure_level">
		<u16 name="adventure_level_effective">
		<u8 name="adventure_class">
		<u16 name="tradeskill_level">
		<u8 name="tradeskill_class">
		<i32 name="health">
		<i32 name="health_max">
		<i32 name="health_base">
		<i32 name="power">
		<i32 name="power_max">
		<i32 name="power_base">
		<u16 name="attack">
		<u16 name="attack_base">
		<u16 name="defense">
		<u16 name="defense_base">
		<u16 name="avoidance">
		<u16 name="avoidance_base">
		<i16 name="strength">
		<i16 name="strength_base">
		<i16 name="stamina">
		<i16 name="stamina_base">
		<i16 name="agility">
		<i16 name="agility_base">
		<i16 name="wisdom">
		<i16 name="wisdom_base">
		<i16 name="intelligence">
		<i16 name="intelligence_base">
		<u8 name="unknown">
		<i16 name="heat_resist">
		<u16 name="heat_resist_base">
		<i16 name="cold_resist">
		<u16 name="cold_resist_base">
		<i16 name="magic_resist">
		<u16 name="magic_resist_base">
		<i16 name="mental_resist">
		<u16 name="mental_resist_base">
		<i16 name="divine_resist">
		<u16 name="divine_resist_base">
		<i16 name="disease_resist">
		<u16 name="disease_resist_base">
		<i16 name="poison_resist">
		<u16 name="poison_resist_base">
		<u16 name="num_chars">
		<array name="biography_array" count="var:num_chars">
			<char name="biography_char">
		</array>
		<item name="slot_0">
		<item name="slot_1">
		<item name="slot_2">
		<item name="slot_3">
		<item name="slot_4">
		<item name="slot_5">
		<item name="slot_6">
		<item name="slot_7">
		<item name="slot_8">
		<item name="slot_9">
		<item name="slot_10">
		<item name="slot_11">
		<item name="slot_12">
		<item name="slot_13">
		<item name="slot_14">
		<item name="slot_15">
		<item name="slot_16">
		<item name="slot_17">
		<item name="slot_18">
		<item name="slot_19">
		<item name="slot_20">
	</version>
	<version number="546">
		<u8 name="unknown">
		<str8 name="name">
		<u8 name="race">
		<u8 name="gender">
		<u8 name="adventure_level">
		<u8 name="adventure_level_effective">
		<u8 name="adventure_class">
		<u8 name="tradeskill_level">
		<u8 name="tradeskill_class">
		<i32 name="health">
		<i32 name="health_max">
		<i32 name="health_base">
		<i32 name="power">
		<i32 name="power_max">
		<i32 name="power_base">
		<u16 name="unknown1">
		<u16 name="avoidancex">
		<i16 name="mitigation">
		<u16 name="unknown2">
		<u8 name="mitigation_percentage">
		<u8 name="unknown3">
		<i16 name="strength">
		<u8 name="strength_base">
		<i16 name="stamina">
		<u8 name="stamina_base">
		<i16 name="agility">
		<u8 name="agility_base">
		<i16 name="wisdom">
		<u8 name="wisdom_base">
		<i16 name="intelligence">
		<u8 name="intelligence_base">
		<u16 name="unknown4">
		<u16 name="unknown5">
		<u16 name="unknown6">
		<u16 name="unknown7">
		<u16 name="unknown8">
		<u16 name="unknown9">
		<u16 name="unknown10">
		<u16 name="unknown11">
		<u16 name="unknown12">
		<i16 name="heat_resist">
		<u16 name="heat_resist_base">
		<u16 name="heat_resist_percentage">
		<i16 name="cold_resist">
		<u16 name="cold_resist_base">
		<u16 name="cold_resist_percentage">
		<i16 name="magic_resist">
		<u16 name="magic_resist_base">
		<u16 name="magic_resist_percentage">
		<i16 name="mental_resist">
		<u16 name="mental_resist_base">
		<u16 name="mental_resist_percentage">
		<i16 name="divine_resist">
		<u16 name="divine_resist_base">
		<u16 name="divine_resist_percentage">
		<i16 name="disease_resist">
		<u16 name="disease_resist_base">
		<u16 name="disease_resist_percentage">
		<i16 name="poison_resist">
		<u16 name="poison_resist_base">
		<u16 name="poison_resist_percentage">
		<u16 name="num_chars">
		<array name="biography_array" count="var:num_chars">
			<char name="biography_char">
		</array>
		<item name="slot_0">
		<item name="slot_1">
		<item name="slot_2">
		<item name="slot_3">
		<item name="slot_4">
		<item name="slot_5">
		<item name="slot_6">
		<item name="slot_7">
		<item name="slot_8">
		<item name="slot_9">
		<item name="slot_10">
		<item name="slot_11">
		<item name="slot_12">
		<item name="slot_13">
		<item name="slot_14">
		<item name="slot_15">
		<item name="slot_16">
		<item name="slot_17">
		<item name="slot_18">
		<item name="slot_19">
		<item name="slot_20">
		<item name="slot_21">
		<item name="slot_22">
	</version>
	<version number="1096">
		<u8 name="unknown">
		<str8 name="name">
		<u8 name="race">
		<u8 name="gender">
		<u8 name="adventure_level">
		<u8 name="adventure_level_effective">
		<u8 name="adventure_class">
		<u8 name="tradeskill_level">
		<u8 name="tradeskill_class">
		<i32 name="health">
		<i32 name="health_max">
		<i32 name="health_base">
		<i32 name="power">
		<i32 name="power_max">
		<i32 name="power_base">
		<i16 name="mitigation">
		<u16 name="mitigation_base">
		<u16 name="avoidance">
		<u16 name="avoidance_base">
		<u16 name="mitigation_percentage">
		<u16 name="unknown1">
		<u8 name="unknown2">
		<i16 name="strength">
		<u8 name="strength_base">
		<i16 name="stamina">
		<u8 name="stamina_base">
		<i16 name="agility">
		<i8 name="agility_base">
		<i16 name="wisdom">
		<u8 name="wisdom_base">
		<i16 name="intelligence">
		<u8 name="intelligence_base">
		<u8 name="unknown3">
		<u8 name="unknown4">
		<i16 name="unknown5">
		<u8 name="unknown6">
		<u32 name="heat_resist">
		<u32 name="heat_resist_base">
		<u16 name="heat_resist_percentage">
		<u16 name="unknown8">
		<u32 name="poison_resist">
		<u32 name="poison_resist_base">
		<u16 name="poison_resist_percentage">
		<u16 name="unknown10">
		<u32 name="magic_resist">
		<u32 name="magic_resist_base">
		<u16 name="magic_resist_percentage">
		<u16 name="unknown12">
		<u16 name="num_chars">
		<array name="biography_array" count="var:num_chars">
			<char name="biography_char">
		</array>
		<u8 name="unknown14">
		<str8 name="unknown_name">
	</version>
	<version number="57048">
		<u8 name="unknown">
		<str8 name="name">
		<u8 name="race">
		<u8 name="gender">
		<u8 name="adventure_level">
		<u8 name="adventure_level_effective">
		<u8 name="adventure_class">
		<u8 name="tradeskill_level">
		<u8 name="tradeskill_class">
		<i32 name="health">
		<i32 name="health2">
		<i32 name="health_max">
		<i32 name="health_max2">
		<i32 name="health_base">
		<i32 name="health_base2">
		<i32 name="power">
		<i32 name="power_max">
		<i32 name="power_base">
		<i16 name="mitigation">
		<u16 name="mitigation_base">
		<u16 name="avoidance">
		<u16 name="avoidance_base">
		<u16 name="mitigation_percentage">
		<u16 name="unknown1">
		<u16 name="unknown1a">
		<u8 name="unknown2">
		<u8 name="unknown2a">
		<u8 name="unknown2b">
		<u8 name="unknown2c">
		<i16 name="strength">
		<u8 name="strength_base">
		<i16 name="stamina">
		<u8 name="stamina_base">
		<i16 name="agility">
		<i8 name="agility_base">
		<i16 name="wisdom">
		<u8 name="wisdom_base">
		<i16 name="intelligence">
		<u8 name="intelligence_base">
		<u32 name="unknown3">
		<u32 name="unknown3a">
		<u16 name="unknown4">
		<u32 name="heat_resist">
		<u32 name="heat_resist_base">
		<u16 name="heat_resist_percentage">
		<u16 name="unknown8">
		<u32 name="poison_resist">
		<u32 name="poison_resist_base">
		<u16 name="poison_resist_percentage">
		<u16 name="unknown10">
		<u32 name="magic_resist">
		<u32 name="magic_resist_base">
		<u16 name="magic_resist_percentage">
		<u16 name="unknown12">
		<u16 name="num_chars">
		<array name="biography_array" count="var:num_chars">
			<char name="biography_char">
		</array>
		<u8 name="unknown14">
		<str8 name="unknown_name">
	</version>
	<version number="57107">
		<u8 name="unknown">
		<str8 name="name">
		<u8 name="race">
		<u8 name="gender">
		<u8 name="adventure_level">
		<u8 name="adventure_level_effective">
		<u8 name="adventure_class">
		<u8 name="tradeskill_level">
		<u8 name="tradeskill_class">
		<i32 name="health">
		<i32 name="health2">
		<i32 name="health_max">
		<i32 name="health_max2">
		<i32 name="health_base">
		<i32 name="health_base2">
		<i32 name="power">
		<i32 name="power_max">
		<i32 name="power_base">
		<i16 name="mitigation">
		<u16 name="mitigation_base">
		<u16 name="avoidance">
		<u16 name="avoidance_base">
		<u16 name="mitigation_percentage">
		<u16 name="unknown1">
		<u16 name="unknown1a">
		<u8 name="unknown2">
		<u8 name="unknown2a">
		<u8 name="unknown2b">
		<u8 name="unknown2c">
		<i16 name="strength">
		<u8 name="strength_base">
		<i16 name="stamina">
		<u8 name="stamina_base">
		<i16 name="agility">
		<i8 name="agility_base">
		<i16 name="wisdom">
		<u8 name="wisdom_base">
		<i16 name="intelligence">
		<u8 name="intelligence_base">
		<u32 name="unknown3">
		<u32 name="unknown3a">
		<u8 name="unknown4">
		<i16 name="unknown4a">
		<u32 name="heat_resist">
		<u32 name="heat_resist_base">
		<u16 name="heat_resist_percentage">
		<u16 name="unknown8">
		<u32 name="poison_resist">
		<u32 name="poison_resist_base">
		<u16 name="poison_resist_percentage">
		<u16 name="unknown10">
		<u32 name="magic_resist">
		<u32 name="magic_resist_base">
		<u16 name="magic_resist_percentage">
		<u16 name="unknown12">
		<u16 name="num_chars">
		<array name="biography_array" count="var:num_chars">
			<char name="biography_char">
		</array>
		<u8 name="unknown14" size="6">
		<item name="slot_0">
		<item name="slot_1">
		<item name="slot_2">
		<item name="slot_3">
		<item name="slot_4">
		<item name="slot_5">
		<item name="slot_6">
		<item name="slot_7">
		<item name="slot_8">
		<item name="slot_9">
		<item name="slot_10">
		<item name="slot_11">
		<item name="slot_12">
		<item name="slot_13">
		<item name="slot_14">
		<item name="slot_15">
		<item name="slot_16">
		<item name="slot_17">
		<item name="slot_18">
		<item name="slot_19">
		<item name="slot_20">
		<item name="slot_21">
		<item name="slot_22">
		<item name="slot_23">
		<item name="slot_24">
		<item name="slot_25">
		<item name="slot_26">
		<item name="slot_27">
		<item name="slot_28">
		<item name="slot_29">
		<item name="slot_30">
		<item name="slot_31">
		<item name="slot_32">
		<item name="slot_33">
		<item name="slot_34">
		<item name="slot_35">
		<item name="slot_36">
		<item name="slot_37">
		<item name="slot_38">
		<item name="slot_39">
		<item name="slot_40">
		<item name="slot_41">
		<item name="slot_42">
		<item name="slot_43">
		<item name="slot_44">
		<item name="slot_45">
		<item name="slot_46">
		<item name="slot_47">
		<item name="slot_48">
		<item name="slot_49">
	</version>
</packet>