<packet name="PlayerKnockback">
	<version number="1">
		<f32 name="target_x">
		<f32 name="target_y">
		<f32 name="target_z">
		<f32 name="vertical_movement">
		<f32 name="horizontal_movement">
		<u8 name="unknown">
		<u8 name="use_player_heading">
		<u8 name="unknown2" size="4">
	</version>
</packet>