<packet name="MerchantItemWeapon">
	<version number="1">
		<substruct name="header" use="MerchantItemDescription">
		<u8 name="wield_type">
		<u16 name="damage_low1">
		<u16 name="damage_high1">
		<u16 name="damage_low2">
		<u16 name="damage_high2">
		<u16 name="damage_low3">
		<u16 name="damage_high3">
		<u16 name="delay">
		<u8 name="damage_type">
		<f32 name="rating">
		<substruct name="footer" use="ItemFooter">
	</version>
	<version number="860">
		<substruct name="header" use="MerchantItemDescription">
		<u8 name="wield_type">
		<u16 name="damage_low1">
		<u16 name="damage_high1">
		<u16 name="damage_low2">
		<u16 name="damage_high2">
		<u16 name="damage_low3">
		<u16 name="damage_high3">
		<u16 name="delay">
		<u8 name="damage_type">
		<f32 name="rating">
		<substruct name="footer" use="ItemFooter">
	</version>
	<version number="893">
		<substruct name="header" use="MerchantItemDescription">
		<u8 name="wield_type">
		<u16 name="damage_low1">
		<u16 name="damage_high1">
		<u16 name="damage_low2">
		<u16 name="damage_high2">
		<u16 name="damage_low3">
		<u16 name="damage_high3">
		<u16 name="delay">
		<u8 name="damage_type">
		<f32 name="rating">
		<substruct name="footer" use="ItemFooter">
	</version>
	<version number="927">
		<substruct name="header" use="MerchantItemDescription">
		<u8 name="wield_type">
		<u16 name="damage_low1">
		<u16 name="damage_high1">
		<u16 name="damage_low2">
		<u16 name="damage_high2">
		<u16 name="damage_low3">
		<u16 name="damage_high3">
		<u16 name="delay">
		<u8 name="damage_type">
		<f32 name="rating">
		<substruct name="footer" use="ItemFooter">
	</version>
	<version number="954">
		<substruct name="header" use="MerchantItemDescription">
		<u8 name="wield_type">
		<u16 name="damage_low1">
		<u16 name="damage_high1">
		<u16 name="damage_low2">
		<u16 name="damage_high2">
		<u16 name="damage_low3">
		<u16 name="damage_high3">
		<u16 name="delay">
		<u8 name="damage_type">
		<f32 name="rating">
		<substruct name="footer" use="ItemFooter">
	</version>
	<version number="955">
		<substruct name="header" use="MerchantItemDescription">
		<u8 name="wield_type">
		<u16 name="damage_low1">
		<u16 name="damage_high1">
		<u16 name="damage_low2">
		<u16 name="damage_high2">
		<u16 name="damage_low3">
		<u16 name="damage_high3">
		<u16 name="delay">
		<u8 name="damage_type">
		<f32 name="rating">
		<substruct name="footer" use="ItemFooter">
	</version>
	<version number="1027">
		<substruct name="header" use="MerchantItemDescription">
		<u8 name="wield_type">
		<u16 name="damage_low1">
		<u16 name="damage_high1">
		<u16 name="damage_low2">
		<u16 name="damage_high2">
		<u16 name="damage_low3">
		<u16 name="damage_high3">
		<u16 name="delay">
		<u8 name="damage_type">
		<f32 name="rating">
		<substruct name="footer" use="ItemFooter">
	</version>
	<version number="1032">
		<substruct name="header" use="MerchantItemDescription">
		<u8 name="wield_type">
		<u16 name="damage_low1">
		<u16 name="damage_high1">
		<u16 name="damage_low2">
		<u16 name="damage_high2">
		<u16 name="damage_low3">
		<u16 name="damage_high3">
		<u16 name="delay">
		<u8 name="damage_type">
		<f32 name="rating">
		<substruct name="footer" use="ItemFooter">
	</version>
	<version number="1096">
		<substruct name="header" use="MerchantItemDescription">
		<u8 name="wield_type">
		<u16 name="damage_low1">
		<u16 name="damage_high1">
		<u16 name="damage_low2">
		<u16 name="damage_high2">
		<u16 name="damage_low3">
		<u16 name="damage_high3">
		<u16 name="delay">
		<u8 name="damage_type">
		<f32 name="rating">
		<u32 name="item_score">
		<substruct name="footer" use="ItemFooter">
	</version>
	<version number="1188">
		<substruct name="header" use="MerchantItemDescription">
		<u8 name="wield_type">
		<u16 name="damage_low1">
		<u16 name="damage_high1">
		<u16 name="damage_low2">
		<u16 name="damage_high2">
		<u16 name="damage_low3">
		<u16 name="damage_high3">
		<u16 name="delay">
		<u8 name="damage_type">
		<f32 name="rating">
		<u32 name="item_score">
		<substruct name="footer" use="ItemFooter">
	</version>
	<version number="1193">
		<substruct name="header" use="MerchantItemDescription">
		<u8 name="wield_type">
		<u16 name="damage_low1">
		<u16 name="damage_high1">
		<u16 name="damage_low2">
		<u16 name="damage_high2">
		<u16 name="damage_low3">
		<u16 name="damage_high3">
		<u16 name="delay">
		<u8 name="damage_type">
		<f32 name="rating">
		<u32 name="item_score">
		<substruct name="footer" use="ItemFooter">
	</version>
	<version number="1205">
		<substruct name="header" use="MerchantItemDescription">
		<u8 name="wield_type">
		<u16 name="damage_low1">
		<u16 name="damage_high1">
		<u16 name="damage_low2">
		<u16 name="damage_high2">
		<u16 name="damage_low3">
		<u16 name="damage_high3">
		<u16 name="delay">
		<u8 name="damage_type">
		<f32 name="rating">
		<u32 name="item_score">
		<substruct name="footer" use="ItemFooter">
	</version>
	<version number="57048">
		<substruct name="header" use="MerchantItemDescription">
		<u8 name="wield_type">
		<u16 name="damage_low1">
		<u16 name="damage_high1">
		<u16 name="damage_low2">
		<u16 name="damage_high2">
		<u16 name="damage_low3">
		<u16 name="damage_high3">
		<u16 name="delay">
		<u8 name="damage_type">
		<f32 name="rating">
		<u32 name="item_score">
		<substruct name="footer" use="ItemFooter">
	</version>
	<version number="57107">
		<substruct name="header" use="MerchantItemDescription">
		<u8 name="wield_type">
		<u16 name="damage_low1">
		<u16 name="damage_high1">
		<u16 name="damage_low2">
		<u16 name="damage_high2">
		<u16 name="damage_low3">
		<u16 name="damage_high3">
		<u16 name="delay">
		<u8 name="damage_type">
		<f32 name="rating">
		<u32 name="item_score">
		<substruct name="footer" use="ItemFooter">
	</version>
	<version number="58571">
		<substruct name="header" use="MerchantItemDescription">
		<u8 name="wield_type">
		<u16 name="damage_low1">
		<u16 name="damage_high1">
		<u16 name="damage_low2">
		<u16 name="damage_high2">
		<u16 name="damage_low3">
		<u16 name="damage_high3">
		<u16 name="delay">
		<u8 name="damage_type">
		<f32 name="rating">
		<u32 name="item_score">
		<substruct name="footer" use="ItemFooter">
	</version>
	<version number="58617">
		<substruct name="header" use="MerchantItemDescription">
		<u8 name="wield_type">
		<u16 name="damage_low1">
		<u16 name="damage_high1">
		<u16 name="damage_low2">
		<u16 name="damage_high2">
		<u16 name="damage_low3">
		<u16 name="damage_high3">
		<u16 name="delay">
		<u8 name="damage_type">
		<f32 name="rating">
		<u32 name="item_score">
		<substruct name="footer" use="ItemFooter">
	</version>
	<version number="60024">
		<substruct name="header" use="MerchantItemDescription">
		<u8 name="wield_type">
		<u16 name="damage_low1">
		<u16 name="damage_high1">
		<u16 name="damage_low2">
		<u16 name="damage_high2">
		<u16 name="damage_low3">
		<u16 name="damage_high3">
		<u16 name="delay">
		<u8 name="damage_type">
		<f32 name="rating">
		<u32 name="item_score">
		<substruct name="footer" use="ItemFooter">
	</version>
	<version number="60055">
		<substruct name="header" use="MerchantItemDescription">
		<u8 name="wield_type">
		<u16 name="damage_low1">
		<u16 name="damage_high1">
		<u16 name="damage_low2">
		<u16 name="damage_high2">
		<u16 name="damage_low3">
		<u16 name="damage_high3">
		<u16 name="delay">
		<u8 name="damage_type">
		<f32 name="rating">
		<u32 name="item_score">
		<substruct name="footer" use="ItemFooter">
	</version>
	<version number="60174">
		<substruct name="header" use="MerchantItemDescription">
		<u8 name="wield_type">
		<u16 name="damage_low1">
		<u16 name="damage_high1">
		<u16 name="damage_low2">
		<u16 name="damage_high2">
		<u16 name="damage_low3">
		<u16 name="damage_high3">
		<u16 name="delay">
		<u8 name="damage_type">
		<f32 name="rating">
		<u32 name="item_score">
		<substruct name="footer" use="ItemFooter">
	</version>
	<version number="63119">
		<substruct name="header" use="MerchantItemDescription">
		<u8 name="wield_type">
		<u16 name="damage_low1">
		<u16 name="damage_high1">
		<u16 name="damage_low2">
		<u16 name="damage_high2">
		<u16 name="damage_low3">
		<u16 name="damage_high3">
		<u16 name="delay">
		<u8 name="damage_type">
		<f32 name="rating">
		<u32 name="item_score">
		<substruct name="footer" use="ItemFooter">
	</version>
</packet>