<packet name="PlayerHouseBaseScreen">
	<version number="1">
		<u32 name="spawn_id">
		<str16 name="house_name">
		<u64 name="upkeep_cost_coins">
		<i32 name="upkeep_cost_status">
		<u32 name="escrow_balance_coins">
		<u32 name="escrow_balance_status">
		<u32 name="unknownx">
		<u32 name="upkeep_due">
		<u8 name="privlage_level">
		<u8 name="house_type">
		<u8 name="inside_house">
		<u8 name="unknown3">
		<u8 name="num_access">
		<array name="access_array" count="var:num_access">
			<u8 name="access_unknown1" size="8">
			<str16 name="access_name">
			<u8 name="access_level">
		</array>
		<u8 name="public_access_level">
		<u8 name="num_deposit">
		<array name="deposit_array" count="var:num_deposit">
			<u8 name="unknownx" size="4">
			<str16 name="deposit_name">
			<u64 name="deposit_total_coin">
			<u32 name="deposit_total_status">
			<u64 name="deposit_last_coin">
			<u32 name="deposit_last_status">
			<u32 name="deposit_time_stamp">
		</array>
		<u8 name="num_history">
		<array name="history_array" count="var:num_history">
			<u8 name="unknown_history" size="4">
			<str16 name="history_name">
			<u64 name="history_coins">
			<u32 name="history_status">
			<u32 name="history_time_stamp">
		</array>
		<u8 name="allow_item_collection">
		<u8 name="unknown4">
		<u16 name="placed_item_count">
		<u16 name="max_placed_items">
		<u16 name="actual_item_count">
		<u16 name="moving_crate_item_count">
		<u32 name="status_reduction">
		<f32 name="coin_reduction">
		<u32 name="additional_slots">
		<u32 name="allowed_amenities">
		<u32 name="total_amenities">
		<u8 name="get_portal_flag">
		<u8 name="unknown6">
	</version>
	<version number="562">
		<u64 name="house_id">
		<u32 name="spawn_id">
		<str16 name="house_name">
		<str16 name="zone_name">
		<u64 name="upkeep_cost_coins">
		<u32 name="upkeep_cost_status">
		<u64 name="escrow_balance_coins">
		<u32 name="escrow_balance_status">
		<u32 name="upkeep_due">
		<u8 name="privlage_level">
		<u8 name="house_type">
		<u8 name="inside_house">
		<u8 name="unknown3">
		<u8 name="num_access">
		<array name="access_array" count="var:num_access">
			<u8 name="access_unknown1" size="8">
			<str16 name="access_name">
			<u8 name="access_level">
		</array>
		<u8 name="public_access_level">
		<u8 name="num_deposit">
		<array name="deposit_array" count="var:num_deposit">
			<str16 name="deposit_name">
			<u64 name="deposit_total_coin">
			<u32 name="deposit_total_status">
			<u64 name="deposit_last_coin">
			<u32 name="deposit_last_status">
			<u32 name="deposit_time_stamp">
		</array>
		<u8 name="num_history">
		<array name="history_array" count="var:num_history">
			<str16 name="history_name">
			<u64 name="history_coins">
			<u32 name="history_status">
			<u32 name="history_time_stamp">
			<str16 name="history_reason">
			<u8 name="history_add_flag">
		</array>
		<u8 name="num_amenities">
		<array name="amenities_array" count="var:num_amenities">
			<str16 name="amenities_name">
			<u8 name="amenities_unknown1" size="2">
			<u64 name="amenities_purchace_coins">
			<u32 name="amenities_purchace_status">
			<u64 name="amenities_upkeep_coins">
			<u32 name="amenities_upkeep_status">
			<u32 name="amenities_item_id">
			<u8 name="amenities_unknown2" size="3">
			<u16 name="amenities_icon">
			<u8 name="amenities_item_count">
			<u8 name="amenities_purchased">
			<u8 name="amenities_unknown3" size="2">
		</array>
		<u8 name="allow_item_collection">
		<u8 name="unknown4">
		<u16 name="placed_item_count">
		<u16 name="max_placed_items">
		<u16 name="actual_item_count">
		<u16 name="moving_crate_item_count">
		<u32 name="status_reduction">
		<f32 name="coin_reduction">
		<u32 name="additional_slots">
		<u32 name="allowed_amenities">
		<u32 name="total_amenities">
		<u8 name="get_portal_flag">
		<u8 name="unknown6">
	</version>
	<version number="57048">
		<u64 name="house_id">
		<u32 name="character_id">
		<u32 name="unknown00">
		<u32 name="spawn_id">
		<str16 name="house_name">
		<str16 name="zone_name">
		<u64 name="upkeep_cost_coins">
		<u32 name="upkeep_cost_status">
		<u64 name="escrow_balance_coins">
		<u32 name="escrow_balance_status">
		<u32 name="upkeep_due">
		<u8 name="privlage_level">
		<u8 name="house_type">
		<u8 name="inside_house">
		<u8 name="unknown3">
		<u8 name="num_access">
		<array name="access_array" count="var:num_access">
			<u8 name="access_unknown1" size="8">
			<str16 name="access_name">
			<u8 name="access_level">
		</array>
		<u8 name="public_access_level">
		<u8 name="num_deposit">
		<array name="deposit_array" count="var:num_deposit">
			<str16 name="deposit_name">
			<u64 name="deposit_total_coin">
			<u32 name="deposit_total_status">
			<u64 name="deposit_last_coin">
			<u32 name="deposit_last_status">
			<u32 name="deposit_time_stamp">
		</array>
		<u8 name="num_history">
		<array name="history_array" count="var:num_history">
			<str16 name="history_name">
			<u64 name="history_coins">
			<u32 name="history_status">
			<u32 name="history_time_stamp">
			<str16 name="history_reason">
			<u8 name="history_add_flag">
		</array>
		<u8 name="num_amenities">
		<array name="amenities_array" count="var:num_amenities">
			<str16 name="amenities_name">
			<u8 name="amenities_unknown1" size="2">
			<u64 name="amenities_purchace_coins">
			<u32 name="amenities_purchace_status">
			<u64 name="amenities_upkeep_coins">
			<u32 name="amenities_upkeep_status">
			<u32 name="amenities_item_id">
			<u8 name="amenities_unknown2" size="3">
			<u16 name="amenities_icon">
			<u8 name="amenities_item_count">
			<u8 name="amenities_purchased">
			<u8 name="amenities_unknown3" size="2">
		</array>
		<u8 name="allow_item_collection">
		<u8 name="unknown4">
		<u16 name="placed_item_count">
		<u16 name="max_placed_items">
		<u16 name="actual_item_count">
		<u16 name="moving_crate_item_count">
		<u32 name="unknown5">
		<u32 name="status_reduction">
		<f32 name="coin_reduction">
		<u32 name="additional_slots">
		<u32 name="allowed_amenities">
		<u32 name="total_amenities">
		<u8 name="get_portal_flag">
		<u8 name="unknown6" size="5">
		<str16 name="housing_market">
		<u8 name="unknown7">
		<str16 name="housing_type">
		<u8 name="unknown8" size="2">
	</version>
	<version number="57080">
		<u64 name="house_id">
		<u32 name="character_id">
		<u32 name="unknown00">
		<u32 name="spawn_id">
		<str16 name="house_name">
		<str16 name="zone_name">
		<u64 name="upkeep_cost_coins">
		<u32 name="upkeep_cost_status">
		<u64 name="escrow_balance_coins">
		<u32 name="escrow_balance_status">
		<u32 name="upkeep_due">
		<u8 name="privlage_level">
		<u8 name="house_type">
		<u8 name="inside_house">
		<u8 name="unknown3">
		<u8 name="num_access">
		<array name="access_array" count="var:num_access">
			<u8 name="access_unknown1" size="8">
			<str16 name="access_name">
			<u8 name="access_level">
		</array>
		<u8 name="public_access_level">
		<u8 name="num_deposit">
		<array name="deposit_array" count="var:num_deposit">
			<str16 name="deposit_name">
			<u64 name="deposit_total_coin">
			<u32 name="deposit_total_status">
			<u64 name="deposit_last_coin">
			<u32 name="deposit_last_status">
			<u32 name="deposit_time_stamp">
		</array>
		<u8 name="num_history">
		<array name="history_array" count="var:num_history">
			<str16 name="history_name">
			<u64 name="history_coins">
			<u32 name="history_status">
			<u32 name="history_time_stamp">
			<str16 name="history_reason">
			<u8 name="history_add_flag">
		</array>
		<u8 name="num_amenities">
		<array name="amenities_array" count="var:num_amenities">
			<str16 name="amenities_name">
			<u8 name="amenities_unknown1" size="2">
			<u64 name="amenities_purchace_coins">
			<u32 name="amenities_purchace_status">
			<u64 name="amenities_upkeep_coins">
			<u32 name="amenities_upkeep_status">
			<u32 name="amenities_item_id">
			<u8 name="amenities_unknown2" size="3">
			<u16 name="amenities_icon">
			<u8 name="amenities_item_count">
			<u8 name="amenities_purchased">
			<u8 name="amenities_unknown3" size="2">
		</array>
		<u8 name="allow_item_collection">
		<u8 name="unknown4">
		<u16 name="placed_item_count">
		<u16 name="max_placed_items">
		<u16 name="actual_item_count">
		<u16 name="moving_crate_item_count">
		<u32 name="unknown5">
		<u32 name="status_reduction">
		<f32 name="coin_reduction">
		<u32 name="additional_slots">
		<u32 name="allowed_amenities">
		<u32 name="total_amenities">
		<u8 name="get_portal_flag">
		<u8 name="unknown6" size="5">
		<str16 name="housing_market">
		<u8 name="unknown7">
		<str16 name="housing_type">
		<u8 name="unknown8" size="2">
		<str16 name="house_name2">
		<u64 name="house_id2">
	</version>
	<version number="63119">
		<u64 name="house_id">
		<u32 name="character_id">
		<u32 name="unknown00">
		<u32 name="spawn_id">
		<str16 name="house_name">
		<str16 name="zone_name">
		<u64 name="upkeep_cost_coins">
		<u32 name="upkeep_cost_status">
		<u64 name="escrow_balance_coins">
		<u32 name="escrow_balance_status">
		<u32 name="upkeep_due">
		<u8 name="privlage_level">
		<u8 name="house_type">
		<u8 name="inside_house">
		<u8 name="unknown3">
		<u8 name="num_access">
		<array name="access_array" count="var:num_access">
			<u8 name="access_unknown1" size="8">
			<str16 name="access_name">
			<u8 name="access_level">
		</array>
		<u8 name="public_access_level">
		<u8 name="num_deposit">
		<array name="deposit_array" count="var:num_deposit">
			<str16 name="deposit_name">
			<u64 name="deposit_total_coin">
			<u32 name="deposit_total_status">
			<u64 name="deposit_last_coin">
			<u32 name="deposit_last_status">
			<u32 name="deposit_time_stamp">
		</array>
		<u8 name="num_history">
		<array name="history_array" count="var:num_history">
			<str16 name="history_name">
			<u64 name="history_coins">
			<u32 name="history_status">
			<u32 name="history_time_stamp">
			<str16 name="history_reason">
			<u8 name="history_add_flag">
		</array>
		<u8 name="num_amenities">
		<array name="amenities_array" count="var:num_amenities">
			<str16 name="amenities_name">
			<u8 name="amenities_unknown1" size="2">
			<u64 name="amenities_purchace_coins">
			<u32 name="amenities_purchace_status">
			<u64 name="amenities_upkeep_coins">
			<u32 name="amenities_upkeep_status">
			<u32 name="amenities_item_id">
			<u8 name="amenities_unknown2" size="3">
			<u16 name="amenities_icon">
			<u8 name="amenities_item_count">
			<u8 name="amenities_purchased">
			<u8 name="amenities_unknown3" size="2">
		</array>
		<u8 name="allow_item_collection">
		<u8 name="unknown4">
		<u16 name="placed_item_count">
		<u16 name="max_placed_items">
		<u16 name="actual_item_count">
		<u16 name="moving_crate_item_count">
		<u32 name="unknown5">
		<u32 name="status_reduction">
		<f32 name="coin_reduction">
		<u32 name="additional_slots">
		<u32 name="allowed_amenities">
		<u32 name="total_amenities">
		<u8 name="get_portal_flag">
		<u8 name="unknown6a">
		<u8 name="unknown6b">
		<u8 name="unknown6c">
		<u8 name="unknown6d">
		<u8 name="unknown6e">
		<str16 name="housing_market">
		<u8 name="unknown7">
		<str16 name="housing_type">
		<u8 name="unknown8" size="2">
		<str16 name="house_name2">
		<u64 name="house_id2">
	</version>
</packet>