package luajit /* #include */ import "C" // LuaType represents Lua value types type LuaType int const ( // These constants must match lua.h's LUA_T* values TypeNone LuaType = -1 TypeNil LuaType = 0 TypeBoolean LuaType = 1 TypeLightUserData LuaType = 2 TypeNumber LuaType = 3 TypeString LuaType = 4 TypeTable LuaType = 5 TypeFunction LuaType = 6 TypeUserData LuaType = 7 TypeThread LuaType = 8 ) // String returns the string representation of the Lua type func (t LuaType) String() string { switch t { case TypeNone: return "none" case TypeNil: return "nil" case TypeBoolean: return "boolean" case TypeLightUserData: return "lightuserdata" case TypeNumber: return "number" case TypeString: return "string" case TypeTable: return "table" case TypeFunction: return "function" case TypeUserData: return "userdata" case TypeThread: return "thread" default: return "unknown" } }