-- Table: `ruleset_details` USE `eq2emu`; SET FOREIGN_KEY_CHECKS=0; /*M!999999\- enable the sandbox mode */ -- MariaDB dump 10.19 Distrib 10.11.11-MariaDB, for debian-linux-gnu (x86_64) -- -- Host: localhost Database: eq2emu -- ------------------------------------------------------ -- Server version 10.11.11-MariaDB-0+deb12u1 /*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; /*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; /*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; /*!40101 SET NAMES utf8mb4 */; /*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; /*!40103 SET TIME_ZONE='+00:00' */; /*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; /*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; /*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; /*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; -- -- Table structure for table `ruleset_details` -- DROP TABLE IF EXISTS `ruleset_details`; /*!40101 SET @saved_cs_client = @@character_set_client */; /*!40101 SET character_set_client = utf8mb4 */; CREATE TABLE `ruleset_details` ( `id` int(10) unsigned NOT NULL AUTO_INCREMENT, `ruleset_id` int(10) unsigned NOT NULL DEFAULT 1, `rule_category` varchar(64) NOT NULL DEFAULT '', `rule_type` varchar(64) NOT NULL DEFAULT '', `rule_value` varchar(257) NOT NULL DEFAULT '', `description` varchar(256) DEFAULT NULL, PRIMARY KEY (`id`), UNIQUE KEY `RuleCatTypeIDX` (`ruleset_id`,`rule_category`,`rule_type`) ) ENGINE=InnoDB AUTO_INCREMENT=124 DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci; /*!40101 SET character_set_client = @saved_cs_client */; /*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; /*!40101 SET SQL_MODE=@OLD_SQL_MODE */; /*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; /*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; /*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; /*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; /*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; /*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; -- Dump completed on 2025-07-02 0:00:36 /*M!999999\- enable the sandbox mode */ -- MariaDB dump 10.19 Distrib 10.11.11-MariaDB, for debian-linux-gnu (x86_64) -- -- Host: localhost Database: eq2emu -- ------------------------------------------------------ -- Server version 10.11.11-MariaDB-0+deb12u1 /*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; /*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; /*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; /*!40101 SET NAMES utf8mb4 */; /*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; /*!40103 SET TIME_ZONE='+00:00' */; /*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; /*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; /*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; -- -- Dumping data for table `ruleset_details` -- LOCK TABLES `ruleset_details` WRITE; /*!40000 ALTER TABLE `ruleset_details` DISABLE KEYS */; INSERT INTO `ruleset_details` VALUES (1,1,'R_Client','ShowWelcomeScreen','0','1 = show welcome screen, 0 = do not show welcome screen'), (2,1,'R_Guild','MaxLevel','50','Maximum guild level allowed on this server (0 = no cap)'), (3,1,'R_Guild','MaxPlayers','-1','Max number of players per guild, -1 is no max'), (4,1,'R_Player','MaxLevel','50','Maximum player level allowed on this server (0 = no cap)'), (5,1,'R_Player','MaxLevelOverrideStatus','100','admin_status value which can override the level_cap (GMs and Admins)'), (6,1,'R_Player','VitalityAmount','.5','Amount of vitality given to players each vitalityfrequency'), (7,1,'R_Player','VitalityFrequency','3600','Time in seconds that vitality is increased'), (8,1,'R_Player','XPMultiplier','1.0','XP Rate, set to 2 to double xp gain, .5 to half it, etc'), (9,1,'R_Player','TSXPMultiplier','1.0','Tradeskill XP Rate, set to 2 to double xp gain, .5 to half it, etc'), (10,1,'R_UI','MaxWhoResults','20','Maximum number of players to show up in /who commands'), (11,1,'R_UI','MaxWhoOverrideStatus','200','Admin status to override the cap and display all results'), (12,1,'R_World','GamblingTokenItemID','2','items.id value of token used in gambling casino'), (13,1,'R_World','GuildAutoJoin','1','1 = new players are automatically joined to the global world guild'), (14,1,'R_World','GuildAutoJoinID','17','Guild ID of the global world server'), (15,1,'R_World','GuildAutoJoinDefaultRankID','4','Guild Rank to set new members to in auto-join server guild'), (16,1,'R_World','MaxPlayers','-1','Max number of players, -1 is no max'), (17,1,'R_World','MaxPlayersOverrideStatus','100','Admin Status to override a full server'), (18,1,'R_World','ServerLocked','0','1 = World is locked, 0 = World is unlocked'), (19,1,'R_World','ServerLockedOverrideStatus','10','Status required to login to server if it is locked.'), (20,1,'R_World','SyncZonesWithLogin','0','Sync custom zones data with LoginServer'), (21,1,'R_World','SyncEquipWithLogin','1','Sync character equip appearances with LoginServer'), (22,1,'R_World','UseBannedIPsTable','0','Enable checking banned IPs table'), (23,1,'R_Zone','MinZoneLevelOverrideStatus','1','This variable is used to override all min_level set on a zone if it is larger than 0'), (24,1,'R_Zone','MinZoneAccessOverrideStatus','100','This variable is used to override all min_status zones that are set negative to this default admin_status'), (25,1,'R_Zone','MaxPlayers','100','Max number of players in a zone before a second instance is created'), (26,1,'R_Spawn','SpeedMultiplier','256','Multiplier used to calculate spawn movementloop speed'), (28,1,'R_World','EnablePOIDiscovery','1','Players can discover areas in the world.'), (32,1,'R_World','DefaultStartingZoneID','253','On character creation, if all other starting_zone checks fail, default player to this zone_id'), (33,1,'R_Faction','AllowFactionBasedCombat','1','Allows NPCs to battle one another based on friendly/hostile faction alliance settings.'), (34,1,'R_World','LinkDeadTimer','120000','How long to wait for a linkdead player to return (default: 2 minutes in milliseconds)'), (35,1,'R_World','RemoveDisconnectedClientsTimer','100','Timer for removing clients that logged off (default: 100 milliseconds)'), (36,1,'R_World','PlayerCampTimer','20','Camp timer for general players (default: 20 seconds)'), (37,1,'R_World','GMCampTimer','1','Camp timer for GM players (default: 1 second)'), (38,1,'R_World','AutoAdminStatusValue','10','Default admin_status for new players (If AutoAdminPlayers rule = true)'), (39,1,'R_World','AutoAdminPlayers','0','New characters created get default GM status (default: 0, false)'), (40,1,'R_World','AutoAdminGMs','1','New characters created by GMs are given their highest admin_status (default: 0, false)'), (41,1,'R_PVP','AllowPVP','0','1 = PvP, 0 = PvE'), (42,1,'R_Zone','WeatherEnabled','1','0 = disabled, 1 = enabled/normal, 2 = enabled/random'), (43,1,'R_Zone','WeatherTimer','60000','How often the zone checks for weather changes (in milliseconds)'), (44,1,'R_Zone','WeatherChangeFrequency','300','How often the weather changes in a zone (in seconds)'), (45,1,'R_Zone','WeatherChangeChance','20','Chance of a weather change'), (46,1,'R_Zone','MinWeatherSeverity','0.0','Minimum weather pattern in the zone'), (47,1,'R_Zone','MaxWeatherSeverity','1.0','Maximum weather pattern in the zone'), (48,1,'R_Zone','WeatherChangePerInterval','0.02','How much the weather changes each interval'), (49,1,'R_Zone','WeatherType','1','0 = normal, 1 = dynamic, 2 = random, 3 = chaotic'), (50,1,'R_Zone','WeatherDynamicMaxOffset','0.08','default: 0.08 - dynamic weather changes can only change this max amount'), (51,1,'R_World','ThreadedLoad','1','Enables startup to use threads'), (52,1,'R_Player','MaxAA','320','Max AA points to spend globally'), (53,1,'R_Player','MaxClassAA','100','Max AA points to spend in the Class AA Tab'), (54,1,'R_Player','MaxSubclassAA','100','Max AA points to spend in the SubClass AA Tab'), (55,1,'R_Player','MaxShadowsAA','70','Max AA points to spend in the Shadows AA Tab'), (56,1,'R_Player','MaxHeroicAA','50','Max AA points to spend in the Heroic AA Tab'), (57,1,'R_Player','MaxTradeskillAA','40','Max AA points to spend in the Tradeskill AA Tab'), (58,1,'R_Player','MaxPrestigeAA','25','Max AA points to spend in the Prestige AA Tab'), (59,1,'R_Player','MaxTradeskillPrestigeAA','25','Max AA points to spend in the Tradeskill Prestige AA Tab'), (60,1,'R_Zone','SpawnUpdateTimer','200','The interval in milliseconds to check for spawn updates sent to connected clients'), (61,1,'R_World','TradeskillSuccessChance','87.0','Chance of success while crafting'), (62,1,'R_World','TradeskillCritSuccessChance','2.0','Chance of critical success while crafting'), (63,1,'R_World','TradeskillFailChance','10.0','Chance of failure while crafting'), (64,1,'R_World','TradeskillCritFailChance','1.0','Chance of a critical failure while crafting'), (65,1,'R_World','TradeskillEventChance','15.0','Chance of a trade skill event'), (66,1,'R_World','EditorURL','www.eq2emulator.net','URL to open when the /editor command is used'), (67,1,'R_World','EditorIncludeID','0','Insert the spawn ID into the url'), (68,1,'R_World','EditorOfficialServer','0','Insert the zone ID, spawn type, and spawn ID into the url'), (69,1,'R_Client','GroupSpellsTimer','1000','The interval in milliseconds to reapply group buffs'), (75,1,'R_Player','MaxLastNameLength','20','Maximum length of a player\'s last name'), (76,1,'R_Player','MinLastNameLength','4','Minimum length of a player\'s last name'), (77,1,'R_Player','MinLastNameLevel','20','Minimum level a player can set their last name at'), (78,1,'R_Zone','CheckAttackNPC','2000','How often to check for NPCs to attack eachother in milliseconds'), (79,1,'R_Zone','CheckAttackPlayer','2000','How often to check for NPCs to attack players in milliseconds'), (80,1,'R_Zone','HOTime','10.0','Time to complete an HO wheel before it expires'), (81,1,'R_Zone','SpawnDeleteTimer','30000','how long a spawn pointer is held onto after being removed from the world before deleting it'), (82,1,'R_World','SavePaperdollImage','1','Allow the server to store the paperdoll image in the database, 1 = true 0 = false'), (83,1,'R_World','SaveHeadshotImage','1','Allow the server to store the head shot image in the database, 1 = true 0 = false'), (84,1,'R_World','SendPaperdollImagesToLogin','0','Set to 0 to stop the head shot from being sent to the login server'), (85,1,'R_World','TreasureChestDisabled','0','Disable treasure chest drops for loot, default is false'), (86,1,'R_Expansion','GlobalHolidayFlag','1','Disable Enable Holiday even spawns and such'), (88,1,'R_World','StartingZoneRuleFlag','8','Set starting zones and options, 0 is default wildcard against class, race, deity, version, 1 is far journey to queens colony and overlord outpost, 2 is far journey to isle of refuge'), (89,1,'R_World','StartingZoneLanguages','0','Use starting_zone when calculating starting languages. 0 off, 1 on.'), (90,1,'R_Discord','DiscordEnabled','0','Enable (1) or Disable(0) the Discord Bridge System.'), (91,1,'R_Discord','DiscordWebhookURL','https://example.com/whatever','Webhook url for EQ2 -> Discord coms.'), (92,1,'R_Discord','DiscordBotToken','123','This is the token for the bot, given in the discord developer site.'), (93,1,'R_Discord','DiscordListenChan','1234','Channel ID you want to listen to chat from. this is for Discord -> EQ2 coms.'), (94,1,'R_Combat','ExperienceDebtRecoveryPercent','0.5','recovery percentage per period of time, 5/100 = 5% recovered (so if .5% debt, .5.05 = .025, .5-.025=.475% debt left)'), (95,1,'R_Combat','ExperienceDebtRecoveryPeriod','600','every 10 minutes (x60 seconds) recover ExperienceDebtRecoveryPercent'), (96,1,'R_Combat','EnableSpiritShards','1','0 disables 1 enables'), (97,1,'R_Combat','SpiritShardSpawnScript','SpawnScripts/Generic/SpiritShard.lua','required script for spirit shards'), (98,1,'R_Combat','ShardDebtRecoveryPercent','90','recovered percentage of debt upon obtainig shard, 25/100 means 25%. If there is .5 DeathExperienceDebt, .5*25% = .125, .5 - .125 = .375'), (99,1,'R_Combat','StrengthNPC','10','these are dividers, player_strength / 25 (or for NPCs a divide by 10), minimum value of 1 allowed'), (100,1,'R_Combat','StrengthOther','10','these are dividers, player_strength / 25 (or for NPCs a divide by 10), minimum value of 1 allowed'), (101,1,'R_Spawn','UseHardCodeWaterModelType','1','uses alternate method of setting flying type by model type (hardcoded) versus relying on just DB if flying type / water type isn\'t set already, then we will check by model type by a hard coded set. Once we have DB in place these rules can be disabled (0)'), (102,1,'R_Spawn','UseHardCodeFlyingModelType','1','uses alternate method of setting flying type by model type (hardcoded) versus relying on just DB if flying type / water type isn\'t set already, then we will check by model type by a hard coded set. Once we have DB in place these rules can be disabled (0)'), (104,1,'R_Player','DisableHouseAlignmentRequirement','1','rule to disable house alignment requirements'), (105,1,'R_Spells','EnableFizzleSpells','1',' enables/disables the \'fizzling\' of spells based on can_fizzle in the spells table. This also enables increasing specialized skills for classes based on spells/abilities.'), (106,1,'R_Spells','DefaultFizzleChance','10.0','default percentage x / 100, eg 10% is 10.0'), (107,1,'R_Spells','FizzleMaxSkill','1.2','1.0 is 100%, 1.2 is 120%, so you get 120% your max skill against a spell, no fizzle'), (108,1,'R_Spells','FizzleDefaultSkill','.2','offset against MaxSkill to average out to 100%, default of .2f so we don\'t go over the threshold if no skill'), (109,1,'R_Loot','LootRadius','5.0',NULL), (110,1,'R_Spells','NoInterruptBaseChance','65','Base chance to resist interrupt was 30%, increased to 50%. Maybe later on a level restriction to reduce when you are much higher level than your target.'), (112,1,'R_Spells','MasterSkillReduceSpellResist','25','divides by integer value to establish how much skill bonus for reducing spell resistance on target'), (113,1,'R_Player','SwimmingSkillMinSpeed','20',NULL), (114,1,'R_Player','SwimmingSkillMaxSpeed','200',NULL), (115,1,'R_Player','SwimmingSkillMinBreathLength','30',NULL), (116,1,'R_Player','SwimmingSkillMaxBreathLength','30',NULL), (121,1,'R_Spells','UseClassicSpellLevel','1','Use Classic Spell Level Values'), (122,2,'R_Combat','MaxChaseDistance','200.0','Max chase distance for nektulos zone'), (123,1,'R_Player','MiniDingPercentage','20','Mini ding percentage for player, default is 10 percent, classic it was every 20 percent you received a mini ding'); /*!40000 ALTER TABLE `ruleset_details` ENABLE KEYS */; UNLOCK TABLES; /*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; /*!40101 SET SQL_MODE=@OLD_SQL_MODE */; /*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; /*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; /*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; /*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; /*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; -- Dump completed on 2025-07-02 0:00:36 SET FOREIGN_KEY_CHECKS=1;