DROP TABLE IF EXISTS character_spirit_shards; CREATE TABLE character_spirit_shards ( id INTEGER PRIMARY KEY, timestamp INTEGER NOT NULL DEFAULT (strftime('%s', 'now')), name TEXT NOT NULL DEFAULT '', level INTEGER NOT NULL DEFAULT 0, race INTEGER NOT NULL DEFAULT 0, gender INTEGER NOT NULL DEFAULT 0, adventure_class INTEGER NOT NULL DEFAULT 0, model_type INTEGER NOT NULL DEFAULT 0, soga_model_type INTEGER NOT NULL DEFAULT 0, hair_type INTEGER NOT NULL DEFAULT 0, hair_face_type INTEGER NOT NULL DEFAULT 0, wing_type INTEGER NOT NULL DEFAULT 0, chest_type INTEGER NOT NULL DEFAULT 0, legs_type INTEGER NOT NULL DEFAULT 0, soga_hair_type INTEGER NOT NULL DEFAULT 0, soga_hair_face_type INTEGER NOT NULL DEFAULT 0, hide_hood INTEGER NOT NULL DEFAULT 0, size INTEGER NOT NULL DEFAULT 0, collision_radius INTEGER NOT NULL DEFAULT 0, action_state INTEGER NOT NULL DEFAULT 0, visual_state INTEGER NOT NULL DEFAULT 0, mood_state INTEGER NOT NULL DEFAULT 0, emote_state INTEGER NOT NULL DEFAULT 0, pos_state INTEGER NOT NULL DEFAULT 0, activity_status INTEGER NOT NULL DEFAULT 0, sub_title TEXT NOT NULL DEFAULT '', prefix_title TEXT NOT NULL DEFAULT '', suffix_title TEXT NOT NULL DEFAULT '', lastname TEXT NOT NULL DEFAULT '', x REAL NOT NULL DEFAULT 0, y REAL NOT NULL DEFAULT 0, z REAL NOT NULL DEFAULT 0, heading REAL NOT NULL DEFAULT 0, gridid INTEGER NOT NULL DEFAULT 0, zoneid INTEGER NOT NULL DEFAULT 0, instanceid INTEGER NOT NULL DEFAULT 0, charid INTEGER NOT NULL DEFAULT 0 );