### Function: HasSkill(player, skill_id) **Description:** Return's true if the player has the skill_id specified **Parameters:** - `player` (Spawn) - Spawn object representing `player`. - `skill_id` (uint32) - Integer value `skill_id`. **Returns:** True if the player has the skill_id, otherwise false. **Example:** ```lua -- From ItemScripts/BardCertificationPapers.lua function Class(Item, Player) conversation = CreateConversation() if CanReceiveQuest(Player,Quest) then AddConversationOption(conversation, "[Turn in these papers for gear]","QuestStart") end ```