### Function: GetSpawnFromList(spawns, position) **Description:** Placeholder description. **Parameters:** - `spawns` (Table) - List of spawn object references `spawns`. - `position` (uint32) - Integer value `position`. **Returns:** Spawn at position. **Example:** ```lua -- From Quests/FarJourneyFreeport/TasksaboardtheFarJourney.lua function CurrentStep(Quest, QuestGiver, Player) if GetQuestStepProgress(Player, 524,2) == 0 and GetQuestStep(Player, 524) == 2 then i = 1 spawns = GetSpawnListBySpawnID(Player, 270010) repeat spawn = GetSpawnFromList(spawns, i-1) if spawn then ChangeHandIcon(spawn, 1) AddPrimaryEntityCommand(nil, spawn) SpawnSet(NPC, "targetable", 1, true, true) end ```