### Function: RemoveSpawnIDAccess(spawn, id, zone) **Description:** Removes the Spawn(Player) access to any of the `id` spawn ids inside the Zone specified. If zone is not provided, Spawn's zone is used. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. - `id` (uint32) - Integer value `id`. - `zone` (Zone) - Zone object representing `zone`. **Returns:** None. **Example:** Example Required