### Function: GetStr(spawn) **Description:** Gets the strength of the spawn. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. **Returns:** UInt32 value of the spawn's current strength. **Example:** ```lua -- From SpawnScripts/ADecrepitCrypt/KyrinSteelbone.lua function spawn(NPC, Spawn) Named(NPC, Spawn) dmgMod = GetStr(NPC)/10 SetInfoStructUInt(NPC, "override_primary_weapon", 1) SetInfoStructUInt(NPC, "primary_weapon_damage_low", math.floor(24 + dmgMod)) SetInfoStructUInt(NPC, "primary_weapon_damage_high", math.floor(42 + dmgMod)) end ```