### Function: GetName(spawn) **Description:** Gets the string name of the Spawn. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. **Returns:** string name of the specified Spawn. **Example:** ```lua -- From ItemScripts/awellspringcubleash.lua function used(Item, Player) target = GetTarget(Player) if GetName(target) == 'a wellspring cub' and GetTempVariable(Player, "cub") == nil then if not IsInCombat(target) then CastEntityCommand(Player, target, 1278, "Leash") end ```