# File: `VisualStates.h` ## Classes - `VisualState` - `Emote` - `EmoteVersionRange` - `VisualStates` ## Functions - `int GetID() { return id; }` - `string GetNameString() { return name; }` - `int32 GetVisualState() { return visual_state; }` - `string GetNameString() { return name; }` - `string GetMessageString() { return message; }` - `string GetTargetedMessageString() { return targeted_message; }` - `else if (range->GetMinVersion() <= min_version && range->GetMaxVersion() == 0)` - `else if (range->GetMinVersion() == 0 && max_version <= range->GetMaxVersion())` - `string GetNameString() { return name; }` - `void Reset(){` - `void ClearEmotes(){` - `void ClearVisualStates(){` - `void InsertVisualState(VisualState* vs){` - `void InsertEmoteRange(EmoteVersionRange* emote) {` - `void InsertSpellVisualRange(EmoteVersionRange* emote, int32 spell_visual_id) {` - `void ClearSpellVisuals(){` ## Notable Comments - /* - */ - // Visual States must use a hash table because of the large amount that exists and the large spacing - // between their ID's. String and character arrays could not be used for the first iterator because - // it would require the same pointer to access it from the hash table, which is obviously not possible - // since the text is from the client. - // maximum amount of iterations it will attempt to find a entree - // if min and max version are both in range - // if the min version is in range, but max range is 0 - // if min version is 0 and max_version has a cap