# File: `ChatChannel.h` ## Classes - `ChatChannel` ## Functions - `void SetName(const char *name) {strncpy(this->name, name, CHAT_CHANNEL_MAX_NAME);}` - `void SetPassword(const char *password) {strncpy(this->password, password, CHAT_CHANNEL_MAX_PASSWORD);}` - `void SetType(ChatChannelType type) {this->type = type;}` - `void SetLevelRestriction(int16 level_restriction) {this->level_restriction = level_restriction;}` - `void SetRacesAllowed(int64 races) {this->races = races;}` - `void SetClassesAllowed(int64 classes) {this->classes = classes;}` - `ChatChannelType GetType() {return type;}` - `bool HasPassword() {return password[0] != '\0';}` - `bool PasswordMatches(const char *password) {return strncmp(this->password, password, CHAT_CHANNEL_MAX_PASSWORD) == 0;}` - `bool CanJoinChannelByLevel(int16 level) {return level >= level_restriction;}` - `bool CanJoinChannelByRace(int8 race_id) {return races == 0 || (1 << race_id) & races;}` - `bool CanJoinChannelByClass(int8 class_id) {return classes == 0 || (1 << class_id) & classes;}` - `bool IsInChannel(int32 character_id);` - `bool JoinChannel(Client *client);` - `bool LeaveChannel(Client *client);` - `bool TellChannel(Client *client, const char *message, const char* name2 = 0);` - `bool TellChannelClient(Client* to_client, const char* message, const char* name2 = 0);` - `bool SendChannelUserList(Client *client);` ## Notable Comments - /* - */