### Function: SetVision(spawn, vision) **Description:** Set's the vision mode for the Player. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. - `vision` (uint32) - Integer value `vision`. **Returns:** None. **Example:** ```lua -- From Spells/Commoner/TotenoftheEnduringSpirit.lua function cast(Caster, Target) if (GetLevel(Caster) >= 80) then AddControlEffect(Caster, 7) BreatheUnderwater(Caster, true) SetVision(Caster, 4) end ```