### Function: SetQuestFeatherColor(quest, feather_color) **Description:** Set's the feather color of the quest. **Parameters:** - `quest` (Quest) - Quest object representing `quest`. - `feather_color` (uint8) - Integer value `feather_color`. **Returns:** None. **Example:** ```lua -- From Quests/Antonica/a_brass_key.lua function Init(Quest) SetQuestFeatherColor(Quest, 3) SetQuestRepeatable(Quest) AddQuestStep(Quest, 1, "From the looks of the key and the tag, it would be safe to assume that this key can be used at a lighthouse of sorts.", 1, 100, "I need to find out what lighthouse this key goes to. The trek maybe dangerous, so I should take other hearty adventurers with me. From the looks of the key and the tag, it would be safe to assume that this key can be used at a lighthouse of sorts.", 2176) AddQuestStepCompleteAction(Quest, 1, "QuestComplete") end ```