### Function: SetIntBase(spawn, value) **Description:** Sets the Spawn's base intelligence to the specified value. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. - `value` (int32) - Integer value `value`. **Returns:** None. **Example:** ```lua -- From SpawnScripts/Generic/CombatModule.lua function attributes(NPC, Spawn) -- Calculate attributes if level <= 4 then baseStat = 19 else baseStat = level + 15 end ```