### Function: InLava(Spawn) **Description:** Checks if the specified spawn is in lava. Similar to InWater, but specifically for lava volumes which might cause damage. **Parameters:** - `Spawn`: Spawn – The entity to check. **Returns:** Boolean – true if the spawn is currently in lava; false otherwise. **Example:** ```lua -- Example usage (tell the player they are standing in lava) if InLava(Player) then SendMessage(Player, "Feels toasty here..", "red") end ```