### Function: HasLanguage(player, language_id) **Description:** Return's true if the player has the language_id specified. **Parameters:** - `player` (Spawn) - Spawn object representing `player`. - `language_id` (uint32) - Integer value `language_id`. **Returns:** True if the language_id has been obtained by the player, otherwise false. **Example:** ```lua -- From ItemScripts/acarvedorcaxe.lua function Dialog1(Item,Player) conversation = CreateConversation() if CanReceiveQuest(Player,AnAxesRevenge) then AddConversationOption(conversation, "[Run your fingers over the markings]", "Dialog2") end ```