### Function: GetSpawnListBySpawnID(spawn, spawn_id) **Description:** Gets a spawn list by the spawn_id. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. - `spawn_id` (uint32) - Integer value `spawn_id`. **Returns:** Table - spawn list based on the database spawn_id. **Example:** ```lua -- From Quests/FarJourneyFreeport/TasksaboardtheFarJourney.lua function CurrentStep(Quest, QuestGiver, Player) if GetQuestStepProgress(Player, 524,2) == 0 and GetQuestStep(Player, 524) == 2 then i = 1 spawns = GetSpawnListBySpawnID(Player, 270010) repeat spawn = GetSpawnFromList(spawns, i-1) if spawn then ChangeHandIcon(spawn, 1) AddPrimaryEntityCommand(nil, spawn) SpawnSet(NPC, "targetable", 1, true, true) end ```