### Function: GetSpawn(spawn, spawn_id) **Description:** Gets a spawn object by the spawn_id in the area. The `spawn` value references the area to search. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. - `spawn_id` (uint32) - Integer value `spawn_id`. **Returns:** None. **Example:** ```lua -- From ItemScripts/FroglokPondstoneEvil.lua function used(Item, Player) local Cube = 331142 local Spawn2 = GetSpawn(Player, Cube) if Spawn2 == nil then SendMessage(Player, "You must seek an ancient pond to use this item.", "Yellow") else local Distance = GetDistance(Player, Spawn2) if Distance > 50 then SendMessage(Player, "You must seek an ancient pond to use this item.", "Yellow") else CastSpell(Player, 2550399, 1) end ```