### Function: SetLootCoin(spawn, val) **Description:** Sets the Spawn's loot drop of coin in copper. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. - `val` (int32) - Integer value `val`. **Returns:** None. **Example:** ```lua -- From SpawnScripts/GMHall/TwoFace.lua function Yes1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() coins = 5000 local poolCoins = RemoveCoin(Spawn, coins) --[[This little section will pool coins but will only last until player logs out =( local npcCoins = GetLootCoin(NPC) Say(NPC, "I have " .. npcCoins .. " coins. And I just stole from you.") --]] if(poolCoins) then --[[local totalCoins = npcCoins + coins SetLootCoin(NPC, totalCoins)--]] PlaySound(NPC, "voiceover/english/voice_emotes/thank/thank_2_1054.mp3", GetX(NPC), GetY(NPC), GetZ(NPC)) Say(NPC, "Thank you, let's begin!") randpick = math.random(1, 2) AddConversationOption(conversation, "Heads!", "Heads1") AddConversationOption(conversation, "Tails!", "Tails1") StartConversation(conversation, NPC, Spawn, GetName(Spawn) .. ", I'm going to flip a coin, call it in the air...") else Say(NPC, "I'm sorry but you don't have enough money, begone.") PlaySound(NPC, "sounds/combat/impact/leather/impact_metal_to_leather04.wav", GetX(NPC), GetY(NPC), GetZ(NPC)) end ```