### Function: IsPlayer(Player) **Description:** Checks if Player is an actual Player or Spawn. **Parameters:** - `Player`: Spawn - The spawn or entity to check. **Returns:** Boolean – true if this spawn is a Player; false if not. **Example:** ```lua -- Example usage (NPC will attack stealthed players only if it can see invis) if IsPlayer(Target) or CanSeeInvis(NPC, Target) then Attack(NPC, Target) end ```