### Function: IsInvulnerable(spawn) **Description:** Return's true if spawn is set to invulnerable. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. **Returns:** True if Spawn invulnerable otherwise false. **Example:** ```lua -- From RegionScripts/exp04_dun_chardok/char_p10_crossbridge_pit01_region.lua function EnterRegion(Zone, Spawn, RegionType) -- RegionType 2 is 'lava' or 'death' regions, RegionType 1 is water local invul = IsInvulnerable(Spawn) if invul == true then return 0 end ```