### Function: IsBehind(spawn, target) **Description:** Return's true if Spawn is behind Target. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. - `target` (Spawn) - Spawn object representing `target`. **Returns:** True if Spawn is behind Target, otherwise False. **Example:** ```lua -- From Spells/CaskinsRingingSwipe.lua function precast(Caster,Target) if not IsFlanking(Caster, Target) and not IsBehind(Caster, Target) then SendMessage(Caster, "Must be flanking or behind", "yellow") return false end ```