### Function: GetSpellTier() **Description:** Get the spell tier of the current spell, must be ran in a spell scfript. **Parameters:** None. **Returns:** UInt32 tier of the spell. **Example:** ```lua -- From Spells/Fighter/Brawler/Bruiser/Haymaker.lua function cast(Caster, Target, DmgType, MinVal, MaxVal) Level = GetLevel(Caster) SpellLevel = 30 Mastery = SpellLevel + 10 if Level < Mastery then LvlBonus = Level - SpellLevel else LvlBonus = Mastery - SpellLevel end ```