### Function: GetChoiceSpawnID(spawn, commandMatch, declineValue) **Description:** Spawn represents the Player with the choice window. Return's the spawn_id if the choice was determined from a previously provided CreateChoiceWindow. This remains until ClearChoice is called. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. - `commandMatch` (string) - String `commandMatch`. - `declineValue` (uint8) - Integer value `declineValue`. **Returns:** UInt32 of the spawn_id the Player is using the choice dialog with. **Example:** Example Required