### Function: GetBoundZoneID(spawn) **Description:** Gets the zone id the Spawn(Player) is bound in. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. **Returns:** Returns UINT32 of the Zone ID. **Example:** ```lua -- From Spells/Commoner/CalltoHome.lua function precast(Caster, Target) if GetBoundZoneID(Caster) == 0 then return false end ```