### Function: CompareSpawns(SpawnA, SpawnB) **Description:** Compares two spawn objects to determine if they refer to the same actual entity in the world. **Parameters:** `SpawnA`: Spawn – The first spawn to compare. `SpawnB`: Spawn – The second spawn to compare. **Returns:** Boolean – true if both SpawnA and SpawnB represent the same spawn (same entity); false if they are different. **Example:** ```lua -- Example usage (make sure a target hasn’t changed before proceeding) if CompareSpawns(CurrentTarget, GetTarget(Player)) then -- proceed assuming target remains the same end ```