### Function: AddSpawnAccess(Spawn, Player) **Description:** Allows `Player` access to `Spawn` visually and such as for restricting to Quest only Player's. **Parameters:** - `Spawn` (Spawn) - Spawn object representing `Spawn`. - `Player` (Spawn) - Spawn object value `Player`. **Returns:** None. **Example:** ```lua -- From ItemScripts/BowlOfTerratrodderChuck.lua function used(Item, Player) if HasQuest(Player, AMindOfMyOwn) then if GetZoneID(GetZone(Player)) == 108 then RemoveItem(Player, TerratrodderChuck) local bucket = SpawnMob(GetZone(Player), 1081002, 1, GetX(Player), GetY(Player), GetZ(Player), GetHeading(Player)) AddSpawnAccess(bucket, Player) SetTempVariable(bucket, "PlayerPointer", Player) end ```