### Function: AddQuestStepProgressAction(quest, step, action) **Description:** This can be used to call a LUA function when a quest step progresses successfully (such as a kill 1/10 or item 1/10). **Parameters:** - `quest` (Quest) - Quest object representing `quest`. - `step` (int32) - Integer value `step`. - `action` (int32) - Integer value `action`. **Returns:** None. **Example:** Example Required