Function: BreatheUnderwater(Spawn, Allow) Description: Toggles the underwater breathing ability for the given spawn (typically a player). When allowed, the spawn can breathe indefinitely underwater (no drowning). This is usually triggered by buffs or items like water-breathing spells. When ran in a Spell Script applies to all Targets of the spell. Otherwise it will apply only to the Spawn specified, Spawn is required. Parameters: Spawn: Spawn – The character whose underwater breathing is being set. Allow: Boolean – true to grant underwater breathing; false to require normal breath (drowning applies). Returns: None. Example: -- Example usage: BreatheUnderwater(Player, true)