### Function: SpawnGroupByID(zone, group_id, custom_level) **Description:** Spawn by group_id in the current zone, custom_level can be provided to hard set all spawns to the same level. **Parameters:** - `zone` (Zone) - Zone object representing `zone`. - `group_id` (uint32) - Integer value `group_id`. - `custom_level` (uint32) - Integer value `custom_level`. **Returns:** None. **Example:** ```lua -- From SpawnScripts/IsleRefuge1/GoblinSaboteurFirepit.lua function InRange(NPC,Spawn) if GetQuestStep(Spawn,saboteur)==1 then SetStepComplete(Spawn,saboteur,1) end ```