### Function: SetInCombat(spawn, val) **Description:** Set's if the Spawn is in combat. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. - `val` (bool) - Boolean flag `val`. **Returns:** None. **Example:** ```lua -- From SpawnScripts/BrawlersDojo/afirstcircleadept.lua function aggro(NPC,Spawn) if GetTempVariable(NPC,"Reset")== nil then else ClearHate(NPC, Spawn) SetInCombat(Spawn, false) SetInCombat(NPC, false) ClearEncounter(NPC) SetTarget(Spawn,nil) end ```