### Function: SendOptionWindow(option_window, player, window_title, cancel_command) **Description:** Send a option window with the previous option window arguments. **Parameters:** - `option_window` (OptionWindow) - OptionWindow object representing `option_window`. - `player` (Spawn) - Spawn object representing `player`. - `window_title` (string) - String `window_title`. - `cancel_command` (string) - String `cancel_command`. **Returns:** None. **Example:** ```lua -- From SpawnScripts/Generic/GenericCraftingTrainer.lua function SendSecondaryChoice(NPC, Spawn) window = CreateOptionWindow() AddOptionWindowOption(window, "Craftsman", "Craftsmen become carpenters, provisioners, or woodworkers. They make furniture and strong boxes, food, drink, bows, arrows, totems, wooden weapons, and wooden shields.", 1, 420, "select_craftsman") AddOptionWindowOption(window, "Outfitter", "Outfitters become armorers, tailors, or weaponsmiths. They make plate and chainmail armor, heavy shields, cloth and leather armor, casual clothing, backpacks, hex dolls, and metal weapons.", 1, 411, "select_outfitter") AddOptionWindowOption(window, "Scholar", "Scholars become alchemists, jewelers, and sages. They make spell and combat art upgrades for adventurers, potions, poisons, and jewelry.", 1, 396, "select_scholar") SendOptionWindow(window, Spawn, "Select A Profession") end ```