### Function: IsPet(Spawn) **Description:** Checks whether the given spawn is a pet (either a player’s pet or some kind of charmed/temporary pet). **Parameters:** `Spawn`: Spawn – The entity to check. **Returns:** Boolean – true if the spawn is a pet under someone’s control; false otherwise. **Example:** ```lua -- Example usage (skip certain actions if the spawn is just a pet) if not IsPet(TargetSpawn) then Attack(NPC, TargetSpawn) end ```