### Function: SetAlignment(spawn, alignment) **Description:** Sets the alignment of the Spawn to the value. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. - `alignment` (int32) - Integer value `alignment`. **Returns:** None. **Example:** ```lua -- From ItemScripts/ForgeryFreeportCitizenshipPapers.lua if GetRace(Player) == 0 or GetRace(Player) == 3 or GetRace(Player) == 5 or GetRace(Player) == 6 or GetRace(Player) == 9 or GetRace(Player) == 11 or GetRace(Player) == 20 then SetAlignment(Player, 2) end ```