### Function: GetDifficulty(spawn) **Description:** Gets the difficulty value of the current spawn. 10+ usually represents epics, 6+ heroic, so on. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. **Returns:** UInt32 of the Spawn's difficulty setting. **Example:** ```lua -- From SpawnScripts/Generic/CombatModule.lua function combatModule(NPC, Spawn) level = GetLevel(NPC) -- NPC Level difficulty = GetDifficulty(NPC) -- NPC Difficulty || Function in testing phase, default to 6 if necessary. levelSwitch(NPC) regen(NPC) attributes(NPC) end ```