### Function: Spawn(zone, spawn_id, x, y, z, heading) **Description:** Create's a new Spawn from the spawn database table based on the spawn_id (id parameter in the database). **Parameters:** - `zone` (Zone) - Zone object representing `zone`. - `spawn_id` (uint32) - Integer value `spawn_id`. - `x` (int32) - Integer value `x`. - `y` (int32) - Integer value `y`. - `z` (int32) - Integer value `z`. - `heading` (int32) - Integer value `heading`. **Returns:** None. **Example:** ```lua -- From Quests/QueensColony/the_source_of_evil.lua function step3_complete_talkedToSorcerer(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I spoke with Sorcerer Oofala.") UpdateQuestTaskGroupDescription(Quest, 3, "I spoke with Sorcerer Oofala.") --Spawn(GetZone(Player), 2530142, false, GetX(Player), GetY(Player), GetZ(Player)) --Spawn the Dark Blademaster once you approach his location only if the player has a quest (zonescript) --x = 154.66 y = 1.38397 z = -178.158 heading = 349.984 AddQuestStepKill(Quest, 4, "Kill the Dark Blademaster near the fog on Sapswill Hill.", 1, 100, "Oofala explained that by removing the totems, the evil has been disturbed and produced a champion to fight back. I will need to confront the Dark Blademaster. He has emerged from a tent on Sapswill Hill.", 611, 2530032) AddQuestStepCompleteAction(Quest, 4, "step4_complete_killedBlademaster") end ```