### Function: MovementLoopAdd(spawn, x, y, z, speed, delay, function, heading, exclude_heading, use_nav_path) **Description:** Adds a waypoint for the NPC to reach in order of the supplied waypoints. Calls function when arriving at the waypoint destination. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. - `x` (int32) - Integer value `x`. - `y` (int32) - Integer value `y`. - `z` (int32) - Integer value `z`. - `speed` (int32) - Integer value `speed`. - `delay` (int32) - Integer value `delay`. - `function` (int32) - Integer value `function`. - `heading` (int32) - Integer value `heading`. - `exclude_heading` (int32) - Integer value `exclude_heading`. - `use_nav_path` (int32) - Integer value `use_nav_path`. **Returns:** None. **Example:** ```lua -- From SpawnScripts/FarJourneyFreeport/agoblin.lua function run_around_loop(NPC) MovementLoopAdd(NPC, -4.43, -2.07, 6.17, 5, 1) MovementLoopAdd(NPC, -4.43, -2.07, 6.17, 5, 3, "run_around_loop_pause1") MovementLoopAdd(NPC, -4.43, -2.07, 6.17, 5, 0) MovementLoopAdd(NPC, -5.23, -2.01, 0.39, 5, 1) MovementLoopAdd(NPC, -5.23, -2.01, 0.39, 5, 3, "run_around_loop_pause2") MovementLoopAdd(NPC, -5.23, -2.01, 0.39, 5, 0) MovementLoopAdd(NPC, -4.88, -2.06, 4.26, 5, 1) MovementLoopAdd(NPC, -4.88, -2.06, 4.26, 5, 3, "run_around_loop_pause3") MovementLoopAdd(NPC, -4.88, -2.06, 4.26, 5, 0) MovementLoopAdd(NPC, 3.94, -2.07, 0.66, 5, 1) MovementLoopAdd(NPC, 3.94, -2.07, 0.66, 5, 3, "run_around_loop_pause4") MovementLoopAdd(NPC, 3.94, -2.07, 0.66, 5, 0) MovementLoopAdd(NPC, 2.84, -2.07, -2.07, 5, 1) MovementLoopAdd(NPC, 2.84, -2.07, -2.07, 5, 3, "run_around_loop_pause5") MovementLoopAdd(NPC, 2.84, -2.07, -2.07, 5, 0) MovementLoopAdd(NPC, 3.41, -1.99, -7.42, 5, 1) MovementLoopAdd(NPC, 3.41, -1.99, -7.42, 5, 3, "run_around_loop_pause6") MovementLoopAdd(NPC, 3.41, -1.99, -7.42, 5, 0) MovementLoopAdd(NPC, -2.75, -2.02, -5.82, 5, 0) MovementLoopAdd(NPC, -2.63, 1.21, -18.11,5,1) MovementLoopAdd(NPC, -2.63, 1.21, -18.11,5,3,"run_around_loop_pause7") MovementLoopAdd(NPC, -2.63, 1.21, -18.11,3,0) MovementLoopAdd(NPC, -2.75, -2.02, -5.82, 5, 0) end ```